Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@250706991515828224> any idea what's that one is used for?

[DiscordArchive] <@250706991515828224> any idea what's that one is used for?

[DiscordArchive] <@250706991515828224> any idea what's that one is used for?

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rektbyfaith
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03-06-2018, 07:39 PM
#1
Archived author: Skarn • Posted: 2018-03-06T19:39:59.866000+00:00
Original source

<@250706991515828224> any idea what's that one is used for?
rektbyfaith
03-06-2018, 07:39 PM #1

Archived author: Skarn • Posted: 2018-03-06T19:39:59.866000+00:00
Original source

<@250706991515828224> any idea what's that one is used for?

rektbyfaith
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03-06-2018, 07:40 PM
#2
Archived author: Deamon • Posted: 2018-03-06T19:40:20.672000+00:00
Original source

I see that boneInfluences are also used somehow in shader selection.
rektbyfaith
03-06-2018, 07:40 PM #2

Archived author: Deamon • Posted: 2018-03-06T19:40:20.672000+00:00
Original source

I see that boneInfluences are also used somehow in shader selection.

rektbyfaith
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03-06-2018, 07:40 PM
#3
Archived author: Skarn • Posted: 2018-03-06T19:40:42.905000+00:00
Original source

I think we should look at transform stuff first
rektbyfaith
03-06-2018, 07:40 PM #3

Archived author: Skarn • Posted: 2018-03-06T19:40:42.905000+00:00
Original source

I think we should look at transform stuff first

rektbyfaith
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03-06-2018, 07:40 PM
#4
Archived author: Deamon • Posted: 2018-03-06T19:40:57.589000+00:00
Original source

Well, probably that's just optimization on which shader to use, I thin
rektbyfaith
03-06-2018, 07:40 PM #4

Archived author: Deamon • Posted: 2018-03-06T19:40:57.589000+00:00
Original source

Well, probably that's just optimization on which shader to use, I thin

rektbyfaith
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03-06-2018, 07:41 PM
#5
Archived author: Skarn • Posted: 2018-03-06T19:41:01.378000+00:00
Original source

As long as we know the purpose of it, shader stuff will be more obvious
rektbyfaith
03-06-2018, 07:41 PM #5

Archived author: Skarn • Posted: 2018-03-06T19:41:01.378000+00:00
Original source

As long as we know the purpose of it, shader stuff will be more obvious

rektbyfaith
Administrator
0
03-06-2018, 07:41 PM
#6
Archived author: Skarn • Posted: 2018-03-06T19:41:20.687000+00:00
Original source

Yeah, I am just wondering how to set this value basically
rektbyfaith
03-06-2018, 07:41 PM #6

Archived author: Skarn • Posted: 2018-03-06T19:41:20.687000+00:00
Original source

Yeah, I am just wondering how to set this value basically

rektbyfaith
Administrator
0
03-06-2018, 07:41 PM
#7
Archived author: schlumpf • Posted: 2018-03-06T19:41:29.295000+00:00
Original source

irrc, W1 = weight 1
rektbyfaith
03-06-2018, 07:41 PM #7

Archived author: schlumpf • Posted: 2018-03-06T19:41:29.295000+00:00
Original source

irrc, W1 = weight 1

rektbyfaith
Administrator
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03-06-2018, 07:42 PM
#8
Archived author: Skarn • Posted: 2018-03-06T19:42:05.720000+00:00
Original source

Hm. So, maybe if there are some bones using weight, choose the weight one?
rektbyfaith
03-06-2018, 07:42 PM #8

Archived author: Skarn • Posted: 2018-03-06T19:42:05.720000+00:00
Original source

Hm. So, maybe if there are some bones using weight, choose the weight one?

rektbyfaith
Administrator
0
03-06-2018, 07:42 PM
#9
Archived author: Skarn • Posted: 2018-03-06T19:42:19.938000+00:00
Original source

But probably most bones use weight on vertices for meshes
rektbyfaith
03-06-2018, 07:42 PM #9

Archived author: Skarn • Posted: 2018-03-06T19:42:19.938000+00:00
Original source

But probably most bones use weight on vertices for meshes

rektbyfaith
Administrator
0
03-06-2018, 07:44 PM
#10
Archived author: schlumpf • Posted: 2018-03-06T19:44:11.553000+00:00
Original source

it should be the exact same function just with an inlined constant 1 somewhere simplifying the function
rektbyfaith
03-06-2018, 07:44 PM #10

Archived author: schlumpf • Posted: 2018-03-06T19:44:11.553000+00:00
Original source

it should be the exact same function just with an inlined constant 1 somewhere simplifying the function

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