Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@250706991515828224> any idea what's that one is used for?

[DiscordArchive] <@250706991515828224> any idea what's that one is used for?

[DiscordArchive] <@250706991515828224> any idea what's that one is used for?

Pages (3): Previous 1 2 3 Next
rektbyfaith
Administrator
0
03-06-2018, 07:48 PM
#11
Archived author: Deamon • Posted: 2018-03-06T19:48:44.793000+00:00
Original source

It still insist that boneInfluences show the max number of bone_weight set among verticles of said mesh
rektbyfaith
03-06-2018, 07:48 PM #11

Archived author: Deamon • Posted: 2018-03-06T19:48:44.793000+00:00
Original source

It still insist that boneInfluences show the max number of bone_weight set among verticles of said mesh

rektbyfaith
Administrator
0
03-06-2018, 07:49 PM
#12
Archived author: Skarn • Posted: 2018-03-06T19:49:01.379000+00:00
Original source

By looking at a character model, I noticed that mesh_part 0 (skin) uses all 4 bone influences being the biggest mesh. Some hair styles use 2-3 bone influences, pants use 3, eyeglows (probably the smallest mesh) use 1.
rektbyfaith
03-06-2018, 07:49 PM #12

Archived author: Skarn • Posted: 2018-03-06T19:49:01.379000+00:00
Original source

By looking at a character model, I noticed that mesh_part 0 (skin) uses all 4 bone influences being the biggest mesh. Some hair styles use 2-3 bone influences, pants use 3, eyeglows (probably the smallest mesh) use 1.

rektbyfaith
Administrator
0
03-06-2018, 07:49 PM
#13
Archived author: Skarn • Posted: 2018-03-06T19:49:40.022000+00:00
Original source

<@250706991515828224> I will test that in a bit.
rektbyfaith
03-06-2018, 07:49 PM #13

Archived author: Skarn • Posted: 2018-03-06T19:49:40.022000+00:00
Original source

<@250706991515828224> I will test that in a bit.

rektbyfaith
Administrator
0
03-06-2018, 07:49 PM
#14
Archived author: Skarn • Posted: 2018-03-06T19:49:48.026000+00:00
Original source

your assumption I mean
rektbyfaith
03-06-2018, 07:49 PM #14

Archived author: Skarn • Posted: 2018-03-06T19:49:48.026000+00:00
Original source

your assumption I mean

rektbyfaith
Administrator
0
03-06-2018, 07:52 PM
#15
Archived author: schlumpf • Posted: 2018-03-06T19:52:23.631000+00:00
Original source

<@197724887387734016> https://i.imgur.com/veIxagn.pnghttps://i...om/veIxagn
rektbyfaith
03-06-2018, 07:52 PM #15

Archived author: schlumpf • Posted: 2018-03-06T19:52:23.631000+00:00
Original source

<@197724887387734016> https://i.imgur.com/veIxagn.pnghttps://i...om/veIxagn

rektbyfaith
Administrator
0
03-06-2018, 07:52 PM
#16
Archived author: schlumpf • Posted: 2018-03-06T19:52:30.947000+00:00
Original source

left w=1, right=from info
rektbyfaith
03-06-2018, 07:52 PM #16

Archived author: schlumpf • Posted: 2018-03-06T19:52:30.947000+00:00
Original source

left w=1, right=from info

rektbyfaith
Administrator
0
03-06-2018, 07:52 PM
#17
Archived author: schlumpf • Posted: 2018-03-06T19:52:45.959000+00:00
Original source

(note: transformvertices, not *hit, but should be sameish)
rektbyfaith
03-06-2018, 07:52 PM #17

Archived author: schlumpf • Posted: 2018-03-06T19:52:45.959000+00:00
Original source

(note: transformvertices, not *hit, but should be sameish)

rektbyfaith
Administrator
0
03-06-2018, 07:53 PM
#18
Archived author: schlumpf • Posted: 2018-03-06T19:53:18.611000+00:00
Original source

(this assumes that
```
00000000 M2VertexInfo_ struc ; (sizeof=0x30, mappedto_4848)
00000000 position C3Vector ?
0000000C bone_weights db 4 dup(?)
00000010 bone_indices db 4 dup(?)
00000014 normal C3Vector ?
00000020 tex_coords C2Vector 2 dup(?)
00000030 M2VertexInfo_ ends
```
)
rektbyfaith
03-06-2018, 07:53 PM #18

Archived author: schlumpf • Posted: 2018-03-06T19:53:18.611000+00:00
Original source

(this assumes that
```
00000000 M2VertexInfo_ struc ; (sizeof=0x30, mappedto_4848)
00000000 position C3Vector ?
0000000C bone_weights db 4 dup(?)
00000010 bone_indices db 4 dup(?)
00000014 normal C3Vector ?
00000020 tex_coords C2Vector 2 dup(?)
00000030 M2VertexInfo_ ends
```
)

rektbyfaith
Administrator
0
03-06-2018, 07:53 PM
#19
Archived author: schlumpf • Posted: 2018-03-06T19:53:42.786000+00:00
Original source

(a4 = transformation_matrix_by_bone)
rektbyfaith
03-06-2018, 07:53 PM #19

Archived author: schlumpf • Posted: 2018-03-06T19:53:42.786000+00:00
Original source

(a4 = transformation_matrix_by_bone)

rektbyfaith
Administrator
0
03-06-2018, 08:01 PM
#20
Archived author: Skarn • Posted: 2018-03-06T20:01:38.350000+00:00
Original source

<@250706991515828224> that assumption seems to be wrong
rektbyfaith
03-06-2018, 08:01 PM #20

Archived author: Skarn • Posted: 2018-03-06T20:01:38.350000+00:00
Original source

<@250706991515828224> that assumption seems to be wrong

Pages (3): Previous 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)