[DiscordArchive] Shouldn't that listfile contain all m2s/wmos in my client?
[DiscordArchive] Shouldn't that listfile contain all m2s/wmos in my client?
Archived author: Amaroth • Posted: 2018-02-14T20:14:41.794000+00:00
Original source
Like I said, entry = baseEntry+displayID
Archived author: Amaroth • Posted: 2018-02-14T20:14:54.224000+00:00
Original source
So you can see displayID in entry
Archived author: Смердокрыл • Posted: 2018-02-14T20:14:59.906000+00:00
Original source
Oh, god, that was stupid
Archived author: Смердокрыл • Posted: 2018-02-14T20:15:04.185000+00:00
Original source
Never mind 
Archived author: Смердокрыл • Posted: 2018-02-14T20:18:47.342000+00:00
Original source
So, the tool will go through my listfile, creating entries in GameObjectIDisplayInfo for every m2/wmo. If I check Avoid duplicates, it will just ignore it altogether, or use the already existing displayid? If the latter, will it create an entry = baseEntry+ that existing displayID, or baseEntry + the previous displayID + 1 (the entry it would have had if the displayID did not exist already)?
Archived author: Amaroth • Posted: 2018-02-14T20:19:33.869000+00:00
Original source
ignore duplicates will go though your gameobjectdisplayinfo, and basically remove all things which are already in your DBC from listfile
Archived author: Amaroth • Posted: 2018-02-14T20:19:46.066000+00:00
Original source
So it won't make displayIDs for models which already have at least one in existence
Archived author: Смердокрыл • Posted: 2018-02-14T20:20:15.040000+00:00
Original source
And it won't create entries in Gameobject_template for those models either?
Archived author: Amaroth • Posted: 2018-02-14T20:20:16.523000+00:00
Original source
So you won't end up having some models 10 times there after 10 generations
Archived author: Amaroth • Posted: 2018-02-14T20:20:20.790000+00:00
Original source
It won't