Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] So <@86339151300956160> If I would want to make my own patch. I would create a new Build? Am I right

[DiscordArchive] So <@86339151300956160> If I would want to make my own patch. I would create a new Build? Am I right

[DiscordArchive] So <@86339151300956160> If I would want to make my own patch. I would create a new Build? Am I right

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rektbyfaith
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01-31-2018, 11:20 AM
#1
Archived author: Kallar • Posted: 2018-01-31T11:20:12.761000+00:00
Original source

So <@86339151300956160> If I would want to make my own patch. I would create a new Build? Am I right assuming that 1 Build holds all info to roll out a patch? And I would need to recreate all these files?
rektbyfaith
01-31-2018, 11:20 AM #1

Archived author: Kallar • Posted: 2018-01-31T11:20:12.761000+00:00
Original source

So <@86339151300956160> If I would want to make my own patch. I would create a new Build? Am I right assuming that 1 Build holds all info to roll out a patch? And I would need to recreate all these files?

rektbyfaith
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01-31-2018, 11:20 AM
#2
Archived author: Marlamin • Posted: 2018-01-31T11:20:51.728000+00:00
Original source

Yes, you'll need to make a new buildconfig for each change you make
rektbyfaith
01-31-2018, 11:20 AM #2

Archived author: Marlamin • Posted: 2018-01-31T11:20:51.728000+00:00
Original source

Yes, you'll need to make a new buildconfig for each change you make

rektbyfaith
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01-31-2018, 11:20 AM
#3
Archived author: Marlamin • Posted: 2018-01-31T11:20:56.656000+00:00
Original source

And compile a new CASC build
rektbyfaith
01-31-2018, 11:20 AM #3

Archived author: Marlamin • Posted: 2018-01-31T11:20:56.656000+00:00
Original source

And compile a new CASC build

rektbyfaith
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01-31-2018, 11:21 AM
#4
Archived author: Marlamin • Posted: 2018-01-31T11:21:14.834000+00:00
Original source

It's better to use local file loading patches during testing your mods probably
rektbyfaith
01-31-2018, 11:21 AM #4

Archived author: Marlamin • Posted: 2018-01-31T11:21:14.834000+00:00
Original source

It's better to use local file loading patches during testing your mods probably

rektbyfaith
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01-31-2018, 11:21 AM
#5
Archived author: Kallar • Posted: 2018-01-31T11:21:25.746000+00:00
Original source

Yeah
rektbyfaith
01-31-2018, 11:21 AM #5

Archived author: Kallar • Posted: 2018-01-31T11:21:25.746000+00:00
Original source

Yeah

rektbyfaith
Administrator
0
01-31-2018, 11:21 AM
#6
Archived author: Kallar • Posted: 2018-01-31T11:21:31.550000+00:00
Original source

We allready have that
rektbyfaith
01-31-2018, 11:21 AM #6

Archived author: Kallar • Posted: 2018-01-31T11:21:31.550000+00:00
Original source

We allready have that

rektbyfaith
Administrator
0
01-31-2018, 11:21 AM
#7
Archived author: Kallar • Posted: 2018-01-31T11:21:41.822000+00:00
Original source

Problem is thet filedataId in elgion
rektbyfaith
01-31-2018, 11:21 AM #7

Archived author: Kallar • Posted: 2018-01-31T11:21:41.822000+00:00
Original source

Problem is thet filedataId in elgion

rektbyfaith
Administrator
0
01-31-2018, 11:22 AM
#8
Archived author: Marlamin • Posted: 2018-01-31T11:22:05.192000+00:00
Original source

Yeahhhhh
rektbyfaith
01-31-2018, 11:22 AM #8

Archived author: Marlamin • Posted: 2018-01-31T11:22:05.192000+00:00
Original source

Yeahhhhh

rektbyfaith
Administrator
0
01-31-2018, 11:22 AM
#9
Archived author: Marlamin • Posted: 2018-01-31T11:22:08.097000+00:00
Original source

That'll be a bitch
rektbyfaith
01-31-2018, 11:22 AM #9

Archived author: Marlamin • Posted: 2018-01-31T11:22:08.097000+00:00
Original source

That'll be a bitch

rektbyfaith
Administrator
0
01-31-2018, 11:22 AM
#10
Archived author: Kallar • Posted: 2018-01-31T11:22:15.608000+00:00
Original source

rektbyfaith
01-31-2018, 11:22 AM #10

Archived author: Kallar • Posted: 2018-01-31T11:22:15.608000+00:00
Original source

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