[DiscordArchive] does anyone know how to get rid of the 65535 stat cap in 3.3.5a?
[DiscordArchive] does anyone know how to get rid of the 65535 stat cap in 3.3.5a?
Archived author: Drikish • Posted: 2024-10-26T20:24:42.248000+00:00
Original source
The flight masters are spawned very cloes to the co-ords for the taxiNodes
Archived author: Drikish • Posted: 2024-10-26T20:25:09.814000+00:00
Original source
If there was an issue with the position then the C++ script wouldnt work either as if you try trigger a flight to far away from this location it gives you an error saying you need to be closer to the taxi stand
Archived author: Drikish • Posted: 2024-10-26T20:25:35.317000+00:00
Original source
The only thing that I can think is that the flight paths connect between different area ID's
Archived author: Drikish • Posted: 2024-10-26T20:26:14.303000+00:00
Original source
but there doesn't seem to be anything referencing why this might be an issue
Archived author: Crow • Posted: 2024-10-26T20:37:33.160000+00:00
Original source
Ya make sure an npc flagged as a flight master is close to your coordinates
Archived author: Crow • Posted: 2024-10-26T20:38:56.636000+00:00
Original source
May have to have maps extracted and put server-side too btw
Archived author: Deleted User • Posted: 2024-10-26T20:59:32.400000+00:00
Original source
https://github.com/Project-Epoch/Trinity...53de18711b
Archived author: Deleted User • Posted: 2024-10-26T21:00:40.401000+00:00
Original source
Doesn't include TBC+ data
Archived author: stoneharry • Posted: 2024-10-26T21:03:13.744000+00:00
Original source
nice, I just changed it in config but it would be handy to have control at the npc level. My nitpick is that it should probably go in creature_template_addon, and creature_addon, but a lot of the table structures aren't great
Archived author: Deleted User • Posted: 2024-10-26T21:03:34.079000+00:00
Original source
In hindsight I do agree with you. 2022 me was just dumber.