Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Probably! Um, how do the values work?

[DiscordArchive] Probably! Um, how do the values work?

[DiscordArchive] Probably! Um, how do the values work?

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rektbyfaith
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09-18-2024, 06:22 PM
#1
Archived author: Kissuli • Posted: 2024-09-18T18:22:39.734000+00:00
Original source

Probably! Um, how do the values work?
rektbyfaith
09-18-2024, 06:22 PM #1

Archived author: Kissuli • Posted: 2024-09-18T18:22:39.734000+00:00
Original source

Probably! Um, how do the values work?

rektbyfaith
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09-18-2024, 06:26 PM
#2
Archived author: Morfium • Posted: 2024-09-18T18:26:03.750000+00:00
Original source

It's a bitmask. You check chrraces for the id. That id is the bit that needs to be set to 1.
[Image: image.png?ex=690c3f7b&is=690aedfb&hm=f46...9e6d1b190&]
rektbyfaith
09-18-2024, 06:26 PM #2

Archived author: Morfium • Posted: 2024-09-18T18:26:03.750000+00:00
Original source

It's a bitmask. You check chrraces for the id. That id is the bit that needs to be set to 1.
[Image: image.png?ex=690c3f7b&is=690aedfb&hm=f46...9e6d1b190&]

rektbyfaith
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09-18-2024, 06:30 PM
#3
Archived author: Kissuli • Posted: 2024-09-18T18:30:54.091000+00:00
Original source

sadly I don't understand that
rektbyfaith
09-18-2024, 06:30 PM #3

Archived author: Kissuli • Posted: 2024-09-18T18:30:54.091000+00:00
Original source

sadly I don't understand that

rektbyfaith
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09-18-2024, 06:34 PM
#4
Archived author: Morfium • Posted: 2024-09-18T18:34:11.147000+00:00
Original source

Think of it as a checklist. You just write it backwards.
Human has id 1 so the first bit needs to be set to 1 for it to be active. Orc is id 2 so 2nd bit is 0 to disable it for orcs next is 3 dwarf, 3rd bit is 1 to enable them, etc.
rektbyfaith
09-18-2024, 06:34 PM #4

Archived author: Morfium • Posted: 2024-09-18T18:34:11.147000+00:00
Original source

Think of it as a checklist. You just write it backwards.
Human has id 1 so the first bit needs to be set to 1 for it to be active. Orc is id 2 so 2nd bit is 0 to disable it for orcs next is 3 dwarf, 3rd bit is 1 to enable them, etc.

rektbyfaith
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09-18-2024, 06:35 PM
#5
Archived author: Morfium • Posted: 2024-09-18T18:35:12.609000+00:00
Original source

so if you race has id 22 you would set the 22nd bit to 1 if you want them to be enabled.
rektbyfaith
09-18-2024, 06:35 PM #5

Archived author: Morfium • Posted: 2024-09-18T18:35:12.609000+00:00
Original source

so if you race has id 22 you would set the 22nd bit to 1 if you want them to be enabled.

rektbyfaith
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09-18-2024, 06:41 PM
#6
Archived author: Kissuli • Posted: 2024-09-18T18:41:54.839000+00:00
Original source

Mkay... so if I understood the issue is somewhere in here then? How.. do I know which ID corresponds to what?
[Image: image.png?ex=690c4332&is=690af1b2&hm=69a...d1227def8&]
rektbyfaith
09-18-2024, 06:41 PM #6

Archived author: Kissuli • Posted: 2024-09-18T18:41:54.839000+00:00
Original source

Mkay... so if I understood the issue is somewhere in here then? How.. do I know which ID corresponds to what?
[Image: image.png?ex=690c4332&is=690af1b2&hm=69a...d1227def8&]

rektbyfaith
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09-18-2024, 06:42 PM
#7
Archived author: Morfium • Posted: 2024-09-18T18:42:51.156000+00:00
Original source

spell is the spellid in Spells.dbc
rektbyfaith
09-18-2024, 06:42 PM #7

Archived author: Morfium • Posted: 2024-09-18T18:42:51.156000+00:00
Original source

spell is the spellid in Spells.dbc

rektbyfaith
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09-18-2024, 06:43 PM
#8
Archived author: Morfium • Posted: 2024-09-18T18:43:23.359000+00:00
Original source

https://wowdev.wiki/DB/SkillLineAbility
rektbyfaith
09-18-2024, 06:43 PM #8

Archived author: Morfium • Posted: 2024-09-18T18:43:23.359000+00:00
Original source

https://wowdev.wiki/DB/SkillLineAbility

rektbyfaith
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09-18-2024, 06:47 PM
#9
Archived author: DykeR • Posted: 2024-09-18T18:47:57.833000+00:00
Original source

I did it - don't working
rektbyfaith
09-18-2024, 06:47 PM #9

Archived author: DykeR • Posted: 2024-09-18T18:47:57.833000+00:00
Original source

I did it - don't working

rektbyfaith
Administrator
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09-18-2024, 06:48 PM
#10
Archived author: Morfium • Posted: 2024-09-18T18:48:46.842000+00:00
Original source

Did you try setting it to anotehr skybox? Maybe it is just broken during retroport?
Also you can check if it is in the right spot in Lightmapper.
rektbyfaith
09-18-2024, 06:48 PM #10

Archived author: Morfium • Posted: 2024-09-18T18:48:46.842000+00:00
Original source

Did you try setting it to anotehr skybox? Maybe it is just broken during retroport?
Also you can check if it is in the right spot in Lightmapper.

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