[DiscordArchive] So not the patch starting with the world?
[DiscordArchive] So not the patch starting with the world?
Archived author: Kaev • Posted: 2024-08-04T09:14:18.923000+00:00
Original source
It's not needed for the GameObjectDisplayInfo.dbc but i would do it nonetheless so the server always has the newest DBC files
Archived author: Blue Wolf • Posted: 2024-08-04T09:15:24.318000+00:00
Original source
Oh, so just doing the same?
Archived author: Kaev • Posted: 2024-08-04T09:16:07.876000+00:00
Original source
I mean obviously it will be different DBC files, different columns, different data but overall yes, that will be the process
Archived author: Blue Wolf • Posted: 2024-08-04T09:16:48.275000+00:00
Original source
Thank you! If I encounter any problem, I'll ask
Archived author: Kaev • Posted: 2024-08-04T09:19:29.374000+00:00
Original source
On more thing: Usually for things like items you will put that DBC file not into patch-4.mpq but into a localized patch (e.g. the enUS folder in the Data folder) because the item obviously has different texts for different languages. Most servers just base everything on their main language and only add e.g. enUS texts. That will mean that every player with another localized client (e.g. if i connect with my deDE client) will not see the text since there is no localization for it
Archived author: Blue Wolf • Posted: 2024-08-04T09:32:47.777000+00:00
Original source
Oh, I'm doing the server for myself ☺️
Archived author: Blue Wolf • Posted: 2024-08-04T09:33:11.259000+00:00
Original source
And I'll be putting everything into patch 4?
Archived author: DykeR • Posted: 2024-08-04T09:47:03.758000+00:00
Original source
Spell editor
[12:27:45.6350|INFO|SpellEditor.ImportExportWindow] Bindings selected to export: Spell, SpellMissile, SpellMissileMotion, SpellVisual, SpellVisualEffectName, SpellVisualKit, SpellVisualKitAreaModel, SpellVisualKitModelAttach, SpellVisualPrecastTransitions
[12:27:45.6430|INFO|SpellEditor.ImportExportWindow] ERROR: Failed to load D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc: Τΰιλ 'D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc' νε νΰιδεν.
System.IO.FileNotFoundException: Τΰιλ 'D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc' νε νΰιδεν.
Θμ τΰιλΰ: 'D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc'
β System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
β System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
β System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
β System.IO.FileStream..ctor(String path, FileMode mode)
β SpellEditor.Sources.DBC.DBCReader.ReadDBCHeader()
β SpellEditor.Sources.DBC.AbstractDBC.ReloadContents()
β SpellEditor.ImportExportWindow.GetDBC(String bindingName, Boolean isImport)
[12:28:35.4751|INFO|SpellEditor.ImportExportWindow] Bindings selected to export: Spell
[12:28:36.9154|INFO|SpellEditor.Sources.DBC.AbstractDBC] Loaded Spell.dbc into memory in 1438ms.
Header: 0ms
Records: 1308ms
Strings: 130ms
Archived author: RektByFaith • Posted: 2024-08-04T09:59:13.692000+00:00
Original source
within the worldserver config, what is the optimal amount of threads to allocate to things such as the character DB, world DB, auth DB to prevent things such as people getting stuck on the loading characters screen and such? I understand it's different per setup, but I was wondering if anyone had a chart or something perhaps, or could give more detail into actually explaining how this works.