Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] So not the patch starting with the world?

[DiscordArchive] So not the patch starting with the world?

[DiscordArchive] So not the patch starting with the world?

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rektbyfaith
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0
08-04-2024, 09:14 AM
#51
Archived author: Kaev • Posted: 2024-08-04T09:14:18.923000+00:00
Original source

It's not needed for the GameObjectDisplayInfo.dbc but i would do it nonetheless so the server always has the newest DBC files
rektbyfaith
08-04-2024, 09:14 AM #51

Archived author: Kaev • Posted: 2024-08-04T09:14:18.923000+00:00
Original source

It's not needed for the GameObjectDisplayInfo.dbc but i would do it nonetheless so the server always has the newest DBC files

rektbyfaith
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08-04-2024, 09:15 AM
#52
Archived author: Blue Wolf • Posted: 2024-08-04T09:15:24.318000+00:00
Original source

Oh, so just doing the same?
rektbyfaith
08-04-2024, 09:15 AM #52

Archived author: Blue Wolf • Posted: 2024-08-04T09:15:24.318000+00:00
Original source

Oh, so just doing the same?

rektbyfaith
Administrator
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08-04-2024, 09:16 AM
#53
Archived author: Kaev • Posted: 2024-08-04T09:16:07.876000+00:00
Original source

I mean obviously it will be different DBC files, different columns, different data but overall yes, that will be the process
rektbyfaith
08-04-2024, 09:16 AM #53

Archived author: Kaev • Posted: 2024-08-04T09:16:07.876000+00:00
Original source

I mean obviously it will be different DBC files, different columns, different data but overall yes, that will be the process

rektbyfaith
Administrator
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08-04-2024, 09:16 AM
#54
Archived author: Blue Wolf • Posted: 2024-08-04T09:16:48.275000+00:00
Original source

Thank you! If I encounter any problem, I'll ask
rektbyfaith
08-04-2024, 09:16 AM #54

Archived author: Blue Wolf • Posted: 2024-08-04T09:16:48.275000+00:00
Original source

Thank you! If I encounter any problem, I'll ask

rektbyfaith
Administrator
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08-04-2024, 09:19 AM
#55
Archived author: Kaev • Posted: 2024-08-04T09:19:29.374000+00:00
Original source

On more thing: Usually for things like items you will put that DBC file not into patch-4.mpq but into a localized patch (e.g. the enUS folder in the Data folder) because the item obviously has different texts for different languages. Most servers just base everything on their main language and only add e.g. enUS texts. That will mean that every player with another localized client (e.g. if i connect with my deDE client) will not see the text since there is no localization for it
rektbyfaith
08-04-2024, 09:19 AM #55

Archived author: Kaev • Posted: 2024-08-04T09:19:29.374000+00:00
Original source

On more thing: Usually for things like items you will put that DBC file not into patch-4.mpq but into a localized patch (e.g. the enUS folder in the Data folder) because the item obviously has different texts for different languages. Most servers just base everything on their main language and only add e.g. enUS texts. That will mean that every player with another localized client (e.g. if i connect with my deDE client) will not see the text since there is no localization for it

rektbyfaith
Administrator
0
08-04-2024, 09:32 AM
#56
Archived author: Blue Wolf • Posted: 2024-08-04T09:32:47.777000+00:00
Original source

Oh, I'm doing the server for myself ☺️
rektbyfaith
08-04-2024, 09:32 AM #56

Archived author: Blue Wolf • Posted: 2024-08-04T09:32:47.777000+00:00
Original source

Oh, I'm doing the server for myself ☺️

rektbyfaith
Administrator
0
08-04-2024, 09:33 AM
#57
Archived author: Blue Wolf • Posted: 2024-08-04T09:33:11.259000+00:00
Original source

And I'll be putting everything into patch 4?
rektbyfaith
08-04-2024, 09:33 AM #57

Archived author: Blue Wolf • Posted: 2024-08-04T09:33:11.259000+00:00
Original source

And I'll be putting everything into patch 4?

rektbyfaith
Administrator
0
08-04-2024, 09:47 AM
#58
Archived author: DykeR • Posted: 2024-08-04T09:47:03.758000+00:00
Original source

Spell editor

[12:27:45.6350|INFO|SpellEditor.ImportExportWindow] Bindings selected to export: Spell, SpellMissile, SpellMissileMotion, SpellVisual, SpellVisualEffectName, SpellVisualKit, SpellVisualKitAreaModel, SpellVisualKitModelAttach, SpellVisualPrecastTransitions
[12:27:45.6430|INFO|SpellEditor.ImportExportWindow] ERROR: Failed to load D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc: Τΰιλ 'D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc' νε νΰιδεν.
System.IO.FileNotFoundException: Τΰιλ 'D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc' νε νΰιδεν.
Θμ τΰιλΰ: 'D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc'
β System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
β System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
β System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
β System.IO.FileStream..ctor(String path, FileMode mode)
β SpellEditor.Sources.DBC.DBCReader.ReadDBCHeader()
β SpellEditor.Sources.DBC.AbstractDBC.ReloadContents()
β SpellEditor.ImportExportWindow.GetDBC(String bindingName, Boolean isImport)

[12:28:35.4751|INFO|SpellEditor.ImportExportWindow] Bindings selected to export: Spell
[12:28:36.9154|INFO|SpellEditor.Sources.DBC.AbstractDBC] Loaded Spell.dbc into memory in 1438ms.
Header: 0ms
Records: 1308ms
Strings: 130ms
rektbyfaith
08-04-2024, 09:47 AM #58

Archived author: DykeR • Posted: 2024-08-04T09:47:03.758000+00:00
Original source

Spell editor

[12:27:45.6350|INFO|SpellEditor.ImportExportWindow] Bindings selected to export: Spell, SpellMissile, SpellMissileMotion, SpellVisual, SpellVisualEffectName, SpellVisualKit, SpellVisualKitAreaModel, SpellVisualKitModelAttach, SpellVisualPrecastTransitions
[12:27:45.6430|INFO|SpellEditor.ImportExportWindow] ERROR: Failed to load D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc: Τΰιλ 'D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc' νε νΰιδεν.
System.IO.FileNotFoundException: Τΰιλ 'D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc' νε νΰιδεν.
Θμ τΰιλΰ: 'D:\Programs\WoWSpellEditor\DBC_335_wotlk\Spell.dbc'
β System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
β System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
β System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
β System.IO.FileStream..ctor(String path, FileMode mode)
β SpellEditor.Sources.DBC.DBCReader.ReadDBCHeader()
β SpellEditor.Sources.DBC.AbstractDBC.ReloadContents()
β SpellEditor.ImportExportWindow.GetDBC(String bindingName, Boolean isImport)

[12:28:35.4751|INFO|SpellEditor.ImportExportWindow] Bindings selected to export: Spell
[12:28:36.9154|INFO|SpellEditor.Sources.DBC.AbstractDBC] Loaded Spell.dbc into memory in 1438ms.
Header: 0ms
Records: 1308ms
Strings: 130ms

rektbyfaith
Administrator
0
08-04-2024, 09:59 AM
#59
Archived author: RektByFaith • Posted: 2024-08-04T09:59:13.692000+00:00
Original source

within the worldserver config, what is the optimal amount of threads to allocate to things such as the character DB, world DB, auth DB to prevent things such as people getting stuck on the loading characters screen and such? I understand it's different per setup, but I was wondering if anyone had a chart or something perhaps, or could give more detail into actually explaining how this works.
rektbyfaith
08-04-2024, 09:59 AM #59

Archived author: RektByFaith • Posted: 2024-08-04T09:59:13.692000+00:00
Original source

within the worldserver config, what is the optimal amount of threads to allocate to things such as the character DB, world DB, auth DB to prevent things such as people getting stuck on the loading characters screen and such? I understand it's different per setup, but I was wondering if anyone had a chart or something perhaps, or could give more detail into actually explaining how this works.

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