[DiscordArchive] would adding custom races to azerothcore be essentially the same as trinitycore?
[DiscordArchive] would adding custom races to azerothcore be essentially the same as trinitycore?
Archived author: Supora • Posted: 2024-08-02T23:32:15.921000+00:00
Original source
yet wbs might not support some of the group ids/geoset ids so...
Archived author: ayahne • Posted: 2024-08-02T23:39:29.969000+00:00
Original source
You can simply keep only the geometry you want and just remove the rest.
Archived author: Supora • Posted: 2024-08-02T23:40:25.597000+00:00
Original source
ye, you can simply make every combo you like a separate model with only skin geoset type <:kekw:1115251543751532674>
Archived author: Supora • Posted: 2024-08-02T23:41:13.532000+00:00
Original source
that way you won't need to set any values for creatureGeosetData in CreatureDisplayInfo.dbc
Archived author: ayahne • Posted: 2024-08-02T23:41:26.878000+00:00
Original source
I have shown you how geometry dbcs works. You can join some of the parts as people up there say so you will fit the limit and k go
Archived author: Supora • Posted: 2024-08-02T23:43:14.828000+00:00
Original source
https://tenor.com/view/simpsons-nelson-h...if-8845145
Archived author: Supora • Posted: 2024-08-02T23:44:25.493000+00:00
Original source
it's easy as pie
Archived author: ayahne • Posted: 2024-08-02T23:45:48.598000+00:00
Original source
Wbs can break some newest models. I'd suggest you to use m2mod on some newer models
Archived author: Supora • Posted: 2024-08-02T23:54:36.289000+00:00
Original source
so that value is defines which geoset option for each geoset group to render
it supports up to 8 geoset groups, each of them can have up to probably 16 options (if it counts the 0 one, if not - 15)
so lets say you have a value 0x12345678
that means the model will render:
submesh with id 0 (0000 skin one in wbs) loads by default
submesh with id 108 (geoset group 1, option 8 = 0x8 = 0x00000008)
submesh with id 207 (geoset group 2, option 8 = 0x70 = 0x00000070)
submesh with id 306 (geoset group 3, option 6 = 0x600 = 0x00000600)
submesh with id 405 (geoset group 4, option 5 = 0x5000 = 0x00005000)
submesh with id 504 (geoset group 5, option 4 = 0x40000 = 0x00040000)
submesh with id 603 (geoset group 6, option 3 = 0x300000 = 0x00300000)
submesh with id 702 (geoset group 7, option 2 = 0x2000000 = 0x02000000)
submesh with id 801 (geoset group 8, option 1 = 0x10000000)
Archived author: Supora • Posted: 2024-08-02T23:56:50.848000+00:00
Original source
options above 9 in hex would be letters
10 = A
11 = B
12 = C
13 = D
14 = E
15 = F