[DiscordArchive] <@789903245639286834> So I read the spec right on filename as reference then?
[DiscordArchive] <@789903245639286834> So I read the spec right on filename as reference then?
Archived author: Dranos • Posted: 2024-06-29T11:25:53.088000+00:00
Original source
thats the tool i use
Archived author: Dranos • Posted: 2024-06-29T11:25:59.749000+00:00
Original source
with alastor's templates
Archived author: helenah1734 • Posted: 2024-06-29T11:26:06.487000+00:00
Original source
I mean you could also use a plain hex editor but there's... WoWADT.bt and WoWWMO.bt
Archived author: helenah1734 • Posted: 2024-06-29T11:26:18.940000+00:00
Original source
How did I forget this...
Archived author: Dranos • Posted: 2024-06-29T11:26:22.376000+00:00
Original source
https://tenor.com/view/thats-it-that-rig...9778711575
Archived author: Rymercyble • Posted: 2024-06-29T11:26:43.610000+00:00
Original source
so do u want me to write code which will open 010 editor and use AI to read correct pixels containing id or what are u trying to say <:kekw:1115251543751532674>
Archived author: helenah1734 • Posted: 2024-06-29T11:27:23.801000+00:00
Original source
No, you open 010 editor, you load the WoWWMO.bt template, you then use the template dialog to open up the WMO file with WoWWMO.bt
Archived author: helenah1734 • Posted: 2024-06-29T11:27:31.075000+00:00
Original source
You could use WoWADT.bt to get your filenames.
Archived author: helenah1734 • Posted: 2024-06-29T11:28:08.286000+00:00
Original source
It's the manual way at least.
Archived author: Dranos • Posted: 2024-06-29T11:28:16.467000+00:00
Original source
i am doing that now as we speak