[DiscordArchive] In spell.dbc is the max level/base level used to have a spell scale with player level?
[DiscordArchive] In spell.dbc is the max level/base level used to have a spell scale with player level?
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-06-27T20:53:11.312000+00:00
Original source
In spell.dbc is the max level/base level used to have a spell scale with player level?
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-06-27T20:53:36.955000+00:00
Original source
Like if its base level 1 mac 5 does it do more dmg at level 5?
Archived author: Meineaxe • Posted: 2024-06-27T21:04:23.511000+00:00
Original source
Ok, having it on the same format worked, thanks all!
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-06-27T21:18:22.985000+00:00
Original source
Cant think of anything else the max level thing is for. I just dont want to try and make spell ranks and balance em lol
Archived author: helenah1734 • Posted: 2024-06-27T21:20:20.359000+00:00
Original source
Woah, what's this:
```bool WINAPI```
Archived author: helenah1734 • Posted: 2024-06-27T21:20:40.768000+00:00
Original source
Just seems weird, I mean, I'm coding on a GNU/Linux system.
Archived author: Aleist3r • Posted: 2024-06-27T21:21:30.932000+00:00
Original source
clearly a bool
Archived author: helenah1734 • Posted: 2024-06-27T21:36:31.107000+00:00
Original source
Right, I'm getting zero anywhere with StormLib, I got further just retrying to implement MPQ functionality myself.
Archived author: Titi • Posted: 2024-06-27T21:39:10.597000+00:00
Original source
there's a column called points per level for this.
there are also some flags to enable scaling
it's also used for some calculations like anti downranking mechanics
Archived author: helenah1734 • Posted: 2024-06-27T21:40:53.716000+00:00
Original source
Also, there's documents saying to put .h on the end of all includes, I'm pretty sure this won't always work unless Windows is different...