Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] In spell.dbc is the max level/base level used to have a spell scale with player level?

[DiscordArchive] In spell.dbc is the max level/base level used to have a spell scale with player level?

[DiscordArchive] In spell.dbc is the max level/base level used to have a spell scale with player level?

Pages (2): Previous 1 2
rektbyfaith
Administrator
0
06-27-2024, 09:41 PM
#11
Archived author: helenah1734 • Posted: 2024-06-27T21:41:56.949000+00:00
Original source

Like I saw in someone's snippet of code #include <iostream.h>, that won't work, not here. I use iostream myself, and it's in a standard location.
rektbyfaith
06-27-2024, 09:41 PM #11

Archived author: helenah1734 • Posted: 2024-06-27T21:41:56.949000+00:00
Original source

Like I saw in someone's snippet of code #include <iostream.h>, that won't work, not here. I use iostream myself, and it's in a standard location.

rektbyfaith
Administrator
0
06-27-2024, 09:43 PM
#12
Archived author: Titi • Posted: 2024-06-27T21:43:52.815000+00:00
Original source

on linux you need `#include <iostream>` I think
rektbyfaith
06-27-2024, 09:43 PM #12

Archived author: Titi • Posted: 2024-06-27T21:43:52.815000+00:00
Original source

on linux you need `#include <iostream>` I think

rektbyfaith
Administrator
0
06-27-2024, 09:45 PM
#13
Archived author: helenah1734 • Posted: 2024-06-27T21:45:57.305000+00:00
Original source

Well, #include <iostream> is proper according to my C++ knowledge, if in standard location, you just do #include <foo>, sticking .h in there is not valid. Maybe it works on Windows but it isn't valid so it's not guaranteed to work cross-platform, I don't know about Windows-specifics, I seem to be learning about those through this community.
rektbyfaith
06-27-2024, 09:45 PM #13

Archived author: helenah1734 • Posted: 2024-06-27T21:45:57.305000+00:00
Original source

Well, #include <iostream> is proper according to my C++ knowledge, if in standard location, you just do #include <foo>, sticking .h in there is not valid. Maybe it works on Windows but it isn't valid so it's not guaranteed to work cross-platform, I don't know about Windows-specifics, I seem to be learning about those through this community.

rektbyfaith
Administrator
0
06-27-2024, 09:57 PM
#14
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-06-27T21:57:02.106000+00:00
Original source

Good to know. Will look into that
rektbyfaith
06-27-2024, 09:57 PM #14

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-06-27T21:57:02.106000+00:00
Original source

Good to know. Will look into that

Pages (2): Previous 1 2
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)