Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] it did `target->RemoveAura()` so target for sure was valid, would that mean caster somehow returns n

[DiscordArchive] it did `target->RemoveAura()` so target for sure was valid, would that mean caster somehow returns n

[DiscordArchive] it did `target->RemoveAura()` so target for sure was valid, would that mean caster somehow returns n

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rektbyfaith
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05-21-2024, 09:18 PM
#11
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:18:48.577000+00:00
Original source

through some combination of plugins in vscode i can run my world server from it and then it lets me debug
rektbyfaith
05-21-2024, 09:18 PM #11

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:18:48.577000+00:00
Original source

through some combination of plugins in vscode i can run my world server from it and then it lets me debug

rektbyfaith
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05-21-2024, 09:19 PM
#12
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:19:12.731000+00:00
Original source

jsut waiting for it to compile again and i can grab the breakpoint data
rektbyfaith
05-21-2024, 09:19 PM #12

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:19:12.731000+00:00
Original source

jsut waiting for it to compile again and i can grab the breakpoint data

rektbyfaith
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05-21-2024, 09:19 PM
#13
Archived author: Thulz • Posted: 2024-05-21T21:19:38.684000+00:00
Original source

I never added a custom aura, and everything else looks just fine
rektbyfaith
05-21-2024, 09:19 PM #13

Archived author: Thulz • Posted: 2024-05-21T21:19:38.684000+00:00
Original source

I never added a custom aura, and everything else looks just fine

rektbyfaith
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05-21-2024, 09:19 PM
#14
Archived author: Thulz • Posted: 2024-05-21T21:19:46.952000+00:00
Original source

so it has to be what harry said
rektbyfaith
05-21-2024, 09:19 PM #14

Archived author: Thulz • Posted: 2024-05-21T21:19:46.952000+00:00
Original source

so it has to be what harry said

rektbyfaith
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05-21-2024, 09:20 PM
#15
Archived author: stoneharry • Posted: 2024-05-21T21:20:03.600000+00:00
Original source

the other painful way to debug if you don't want to attach a debugger is to put in tons of print statements. e.g: you could make the caster say `Trigger 1`, `Trigger 2`... for each condition
rektbyfaith
05-21-2024, 09:20 PM #15

Archived author: stoneharry • Posted: 2024-05-21T21:20:03.600000+00:00
Original source

the other painful way to debug if you don't want to attach a debugger is to put in tons of print statements. e.g: you could make the caster say `Trigger 1`, `Trigger 2`... for each condition

rektbyfaith
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05-21-2024, 09:20 PM
#16
Archived author: Aleist3r • Posted: 2024-05-21T21:20:29.666000+00:00
Original source

i added a bunch, never had problems (yet)
rektbyfaith
05-21-2024, 09:20 PM #16

Archived author: Aleist3r • Posted: 2024-05-21T21:20:29.666000+00:00
Original source

i added a bunch, never had problems (yet)

rektbyfaith
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05-21-2024, 09:20 PM
#17
Archived author: stoneharry • Posted: 2024-05-21T21:20:29.789000+00:00
Original source

`caster->Say("We got to this point in the logic: 1", LANG_UNIVERSAL);`
rektbyfaith
05-21-2024, 09:20 PM #17

Archived author: stoneharry • Posted: 2024-05-21T21:20:29.789000+00:00
Original source

`caster->Say("We got to this point in the logic: 1", LANG_UNIVERSAL);`

rektbyfaith
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05-21-2024, 09:20 PM
#18
Archived author: Thulz • Posted: 2024-05-21T21:20:50.731000+00:00
Original source

I do debug with say too lmao
rektbyfaith
05-21-2024, 09:20 PM #18

Archived author: Thulz • Posted: 2024-05-21T21:20:50.731000+00:00
Original source

I do debug with say too lmao

rektbyfaith
Administrator
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05-21-2024, 09:21 PM
#19
Archived author: Thulz • Posted: 2024-05-21T21:21:07.889000+00:00
Original source

remember mobs saying shit when coding my encircle script
rektbyfaith
05-21-2024, 09:21 PM #19

Archived author: Thulz • Posted: 2024-05-21T21:21:07.889000+00:00
Original source

remember mobs saying shit when coding my encircle script

rektbyfaith
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05-21-2024, 09:21 PM
#20
Archived author: Aleist3r • Posted: 2024-05-21T21:21:35.271000+00:00
Original source

`ChatHandler(caster->ToPlayer()->GetSession()).PSendSysMessage());` <:gigachad:1115251704020086805>
rektbyfaith
05-21-2024, 09:21 PM #20

Archived author: Aleist3r • Posted: 2024-05-21T21:21:35.271000+00:00
Original source

`ChatHandler(caster->ToPlayer()->GetSession()).PSendSysMessage());` <:gigachad:1115251704020086805>

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