[DiscordArchive] it did `target->RemoveAura()` so target for sure was valid, would that mean caster somehow returns n
[DiscordArchive] it did `target->RemoveAura()` so target for sure was valid, would that mean caster somehow returns n
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:18:48.577000+00:00
Original source
through some combination of plugins in vscode i can run my world server from it and then it lets me debug
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:19:12.731000+00:00
Original source
jsut waiting for it to compile again and i can grab the breakpoint data
Archived author: Thulz • Posted: 2024-05-21T21:19:38.684000+00:00
Original source
I never added a custom aura, and everything else looks just fine
Archived author: Thulz • Posted: 2024-05-21T21:19:46.952000+00:00
Original source
so it has to be what harry said
Archived author: stoneharry • Posted: 2024-05-21T21:20:03.600000+00:00
Original source
the other painful way to debug if you don't want to attach a debugger is to put in tons of print statements. e.g: you could make the caster say `Trigger 1`, `Trigger 2`... for each condition
Archived author: Aleist3r • Posted: 2024-05-21T21:20:29.666000+00:00
Original source
i added a bunch, never had problems (yet)
Archived author: stoneharry • Posted: 2024-05-21T21:20:29.789000+00:00
Original source
`caster->Say("We got to this point in the logic: 1", LANG_UNIVERSAL);`
Archived author: Thulz • Posted: 2024-05-21T21:20:50.731000+00:00
Original source
I do debug with say too lmao
Archived author: Thulz • Posted: 2024-05-21T21:21:07.889000+00:00
Original source
remember mobs saying shit when coding my encircle script
Archived author: Aleist3r • Posted: 2024-05-21T21:21:35.271000+00:00
Original source
`ChatHandler(caster->ToPlayer()->GetSession()).PSendSysMessage());` <:gigachad:1115251704020086805>