Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] so you want it to return when target is not a player?

[DiscordArchive] so you want it to return when target is not a player?

[DiscordArchive] so you want it to return when target is not a player?

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rektbyfaith
Administrator
0
05-21-2024, 08:58 PM
#11
Archived author: Thulz • Posted: 2024-05-21T20:58:43.683000+00:00
Original source

Show me effects tab
rektbyfaith
05-21-2024, 08:58 PM #11

Archived author: Thulz • Posted: 2024-05-21T20:58:43.683000+00:00
Original source

Show me effects tab

rektbyfaith
Administrator
0
05-21-2024, 08:58 PM
#12
Archived author: Thulz • Posted: 2024-05-21T20:58:49.928000+00:00
Original source

I want to see how targeting there works
rektbyfaith
05-21-2024, 08:58 PM #12

Archived author: Thulz • Posted: 2024-05-21T20:58:49.928000+00:00
Original source

I want to see how targeting there works

rektbyfaith
Administrator
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05-21-2024, 08:59 PM
#13
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T20:59:03.482000+00:00
Original source

on 1 or 2
rektbyfaith
05-21-2024, 08:59 PM #13

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T20:59:03.482000+00:00
Original source

on 1 or 2

rektbyfaith
Administrator
0
05-21-2024, 08:59 PM
#14
Archived author: Thulz • Posted: 2024-05-21T20:59:10.123000+00:00
Original source

effects 2 > aura 2
rektbyfaith
05-21-2024, 08:59 PM #14

Archived author: Thulz • Posted: 2024-05-21T20:59:10.123000+00:00
Original source

effects 2 > aura 2

rektbyfaith
Administrator
0
05-21-2024, 09:00 PM
#15
Archived author: Aleist3r • Posted: 2024-05-21T21:00:34.634000+00:00
Original source

i think i had that problem where `!target->GetTypeId() == TYPEID_UNIT` was not working properly for players, may be wrong since it's been quite a while since that code and i kinda cringe at some solutions nowadays
rektbyfaith
05-21-2024, 09:00 PM #15

Archived author: Aleist3r • Posted: 2024-05-21T21:00:34.634000+00:00
Original source

i think i had that problem where `!target->GetTypeId() == TYPEID_UNIT` was not working properly for players, may be wrong since it's been quite a while since that code and i kinda cringe at some solutions nowadays

rektbyfaith
Administrator
0
05-21-2024, 09:01 PM
#16
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:01:06.030000+00:00
Original source

aura 1 does the trigger, this is what it has on that effect
[Image: image.png?ex=690c63d1&is=690b1251&hm=074...fae29f662&]
rektbyfaith
05-21-2024, 09:01 PM #16

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:01:06.030000+00:00
Original source

aura 1 does the trigger, this is what it has on that effect
[Image: image.png?ex=690c63d1&is=690b1251&hm=074...fae29f662&]

rektbyfaith
Administrator
0
05-21-2024, 09:01 PM
#17
Archived author: Thulz • Posted: 2024-05-21T21:01:11.640000+00:00
Original source

instead of ! just != the type id
rektbyfaith
05-21-2024, 09:01 PM #17

Archived author: Thulz • Posted: 2024-05-21T21:01:11.640000+00:00
Original source

instead of ! just != the type id

rektbyfaith
Administrator
0
05-21-2024, 09:02 PM
#18
Archived author: Thulz • Posted: 2024-05-21T21:02:00.993000+00:00
Original source

so
rektbyfaith
05-21-2024, 09:02 PM #18

Archived author: Thulz • Posted: 2024-05-21T21:02:00.993000+00:00
Original source

so

rektbyfaith
Administrator
0
05-21-2024, 09:02 PM
#19
Archived author: Thulz • Posted: 2024-05-21T21:02:05.501000+00:00
Original source

aura 1 & 2 stack on caster
rektbyfaith
05-21-2024, 09:02 PM #19

Archived author: Thulz • Posted: 2024-05-21T21:02:05.501000+00:00
Original source

aura 1 & 2 stack on caster

rektbyfaith
Administrator
0
05-21-2024, 09:02 PM
#20
Archived author: stoneharry • Posted: 2024-05-21T21:02:46.843000+00:00
Original source

you can't have spell_aura_none
rektbyfaith
05-21-2024, 09:02 PM #20

Archived author: stoneharry • Posted: 2024-05-21T21:02:46.843000+00:00
Original source

you can't have spell_aura_none

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