Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] So is it that map placeable m2's all require hardcoded textures to render properly?

[DiscordArchive] So is it that map placeable m2's all require hardcoded textures to render properly?

[DiscordArchive] So is it that map placeable m2's all require hardcoded textures to render properly?

rektbyfaith
Administrator
0
03-12-2024, 07:08 PM
#1
Archived author: ReynoldsCahoon • Posted: 2024-03-12T19:08:05.387000+00:00
Original source

So is it that map placeable m2's all require hardcoded textures to render properly?
rektbyfaith
03-12-2024, 07:08 PM #1

Archived author: ReynoldsCahoon • Posted: 2024-03-12T19:08:05.387000+00:00
Original source

So is it that map placeable m2's all require hardcoded textures to render properly?

rektbyfaith
Administrator
0
03-12-2024, 07:08 PM
#2
Archived author: Titi • Posted: 2024-03-12T19:08:32.861000+00:00
Original source

yes
rektbyfaith
03-12-2024, 07:08 PM #2

Archived author: Titi • Posted: 2024-03-12T19:08:32.861000+00:00
Original source

yes

rektbyfaith
Administrator
0
03-12-2024, 07:09 PM
#3
Archived author: Thulz • Posted: 2024-03-12T19:09:52.007000+00:00
Original source

so wait
rektbyfaith
03-12-2024, 07:09 PM #3

Archived author: Thulz • Posted: 2024-03-12T19:09:52.007000+00:00
Original source

so wait

rektbyfaith
Administrator
0
03-12-2024, 07:10 PM
#4
Archived author: Thulz • Posted: 2024-03-12T19:10:15.002000+00:00
Original source

Just by hardcoding the texture I should be able to place the m2 inside noggit then
rektbyfaith
03-12-2024, 07:10 PM #4

Archived author: Thulz • Posted: 2024-03-12T19:10:15.002000+00:00
Original source

Just by hardcoding the texture I should be able to place the m2 inside noggit then

rektbyfaith
Administrator
0
03-12-2024, 07:10 PM
#5
Archived author: Titi • Posted: 2024-03-12T19:10:55.869000+00:00
Original source

yes
rektbyfaith
03-12-2024, 07:10 PM #5

Archived author: Titi • Posted: 2024-03-12T19:10:55.869000+00:00
Original source

yes

rektbyfaith
Administrator
0
03-12-2024, 07:12 PM
#6
Archived author: Thulz • Posted: 2024-03-12T19:12:28.685000+00:00
Original source

Cool appreciate
rektbyfaith
03-12-2024, 07:12 PM #6

Archived author: Thulz • Posted: 2024-03-12T19:12:28.685000+00:00
Original source

Cool appreciate

rektbyfaith
Administrator
0
03-12-2024, 07:24 PM
#7
Archived author: Krutok • Posted: 2024-03-12T19:24:29.786000+00:00
Original source

Where in the WMO file is it determined which liquid.dbc ID is accessed? I ported a WMO, it works perfectly, the water is unfortunately white and not green like in the original, so somewhere in the WMO file it is specified which liquid.dbc ID is used.
rektbyfaith
03-12-2024, 07:24 PM #7

Archived author: Krutok • Posted: 2024-03-12T19:24:29.786000+00:00
Original source

Where in the WMO file is it determined which liquid.dbc ID is accessed? I ported a WMO, it works perfectly, the water is unfortunately white and not green like in the original, so somewhere in the WMO file it is specified which liquid.dbc ID is used.

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