[DiscordArchive] So is it that map placeable m2's all require hardcoded textures to render properly?
[DiscordArchive] So is it that map placeable m2's all require hardcoded textures to render properly?
Archived author: ReynoldsCahoon • Posted: 2024-03-12T19:08:05.387000+00:00
Original source
So is it that map placeable m2's all require hardcoded textures to render properly?
Archived author: Titi • Posted: 2024-03-12T19:08:32.861000+00:00
Original source
yes
Archived author: Thulz • Posted: 2024-03-12T19:09:52.007000+00:00
Original source
so wait
Archived author: Thulz • Posted: 2024-03-12T19:10:15.002000+00:00
Original source
Just by hardcoding the texture I should be able to place the m2 inside noggit then
Archived author: Titi • Posted: 2024-03-12T19:10:55.869000+00:00
Original source
yes
Archived author: Thulz • Posted: 2024-03-12T19:12:28.685000+00:00
Original source
Cool appreciate
Archived author: Krutok • Posted: 2024-03-12T19:24:29.786000+00:00
Original source
Where in the WMO file is it determined which liquid.dbc ID is accessed? I ported a WMO, it works perfectly, the water is unfortunately white and not green like in the original, so somewhere in the WMO file it is specified which liquid.dbc ID is used.