[DiscordArchive] I'm modifying a mining node .m2 in 010 and I want to change the texture that is hardcoded to somethi
[DiscordArchive] I'm modifying a mining node .m2 in 010 and I want to change the texture that is hardcoded to somethi
Archived author: A2 • Posted: 2024-03-12T05:29:07.236000+00:00
Original source
That being the case for shortening the strings
Archived author: A2 • Posted: 2024-03-12T05:29:41.178000+00:00
Original source
When you are inserting string longer than original size my most used method is to always put the new string to the EOF and changing offset and lenght in texture block to match new data
Archived author: A2 • Posted: 2024-03-12T05:30:01.467000+00:00
Original source
That is really all to it
Archived author: A2 • Posted: 2024-03-12T05:32:09.021000+00:00
Original source
Rule of thumb is to always terminate the strings with two null bytes
Archived author: A2 • Posted: 2024-03-12T05:32:23.819000+00:00
Original source
I saw way too many models randomly breaking with just one byte
Archived author: ReynoldsCahoon • Posted: 2024-03-12T05:40:02.612000+00:00
Original source
Forgive me, but how would I insert two null bytes after my string? Is it as simple as jumping to the last character of the new (shorter) name in the string array and entering two values into the following two array slots after the new name?
Archived author: ReynoldsCahoon • Posted: 2024-03-12T05:41:49.840000+00:00
Original source
Are those `00` entries considered null bytes?
Archived author: A2 • Posted: 2024-03-12T05:42:09.462000+00:00
Original source
Xas
Archived author: ReynoldsCahoon • Posted: 2024-03-12T05:42:29.263000+00:00
Original source
Thank you and apologies for the ping.
Archived author: A2 • Posted: 2024-03-12T05:43:31.237000+00:00
Original source
Np