[DiscordArchive] who knows, what limit of gameobjects, like can i made map from Gobjects ?
[DiscordArchive] who knows, what limit of gameobjects, like can i made map from Gobjects ?
Archived author: Greencheezz • Posted: 2024-03-07T18:17:49.490000+00:00
Original source
who knows, what limit of gameobjects, like can i made map from Gobjects ?
Archived author: Titi • Posted: 2024-03-07T18:27:16.990000+00:00
Original source
there isn't really a limit, just poor performance scaling
Archived author: Titi • Posted: 2024-03-07T18:28:16.516000+00:00
Original source
they have a pretty short rendering distance by default and if you increase their render distance (aka at which distance the server sends the players packets for them) then you'll hammer the server
Archived author: Greencheezz • Posted: 2024-03-07T18:29:02.804000+00:00
Original source
hmm so how many gobjects need to make game uncomfortable?
Archived author: Titi • Posted: 2024-03-07T18:29:31.480000+00:00
Original source
if the server is only ever gonna be one or two players it might work but very bad idea otherwise (still a bad idea even for one player )
Archived author: Greencheezz • Posted: 2024-03-07T18:32:07.812000+00:00
Original source
sad, no way to make cities with modular houses or buildings
Archived author: Lyswh • Posted: 2024-03-07T18:33:41.963000+00:00
Original source
I mean, you can, but not with gobjs <:kekw:1115251543751532674>
Archived author: Greencheezz • Posted: 2024-03-07T18:37:23.661000+00:00
Original source
is there another way to allow build something dynamically without gobjects?
![[Image: image.png?ex=690c4391&is=690af211&hm=08f...b8f14a95b&]](https://cdn.discordapp.com/attachments/415944535718494208/1215369248113958962/image.png?ex=690c4391&is=690af211&hm=08fa828e6539577953d9565abbfa181fdb8c4f04173c238974613e5b8f14a95b&)
Archived author: balake • Posted: 2024-03-07T18:43:29.307000+00:00
Original source
trying to manipulate c-strings, but whenever I try to duplicate the unitName char* I can't use neither the source nor the dest char* as an arg for the functions that come after, always crashes the client on loading from character select to world & shows this error
If I don't do strdup on unitName & just run the original function with it, it works fine, so the detouring should be okay.
![[Image: image.png?ex=690c4391&is=690af211&hm=08f...b8f14a95b&]](https://cdn.discordapp.com/attachments/415944535718494208/1215369248113958962/image.png?ex=690c4391&is=690af211&hm=08fa828e6539577953d9565abbfa181fdb8c4f04173c238974613e5b8f14a95b&)
Archived author: M'Dic • Posted: 2024-03-07T19:33:48.305000+00:00
Original source
And his ass virginity