[DiscordArchive] Doesn’t it still exist?
[DiscordArchive] Doesn’t it still exist?
Archived author: robinsch • Posted: 2024-01-22T05:38:47.330000+00:00
Original source
Doesn’t it still exist?
Archived author: robinsch • Posted: 2024-01-22T05:38:58.372000+00:00
Original source
iirc spell power was a new item stat
Archived author: Crow • Posted: 2024-01-22T05:52:56.381000+00:00
Original source
yes, for items. no for itemenchantments which are spells
Archived author: Crow • Posted: 2024-01-22T05:54:01.417000+00:00
Original source
gonna write a variable in player for "base healing" and update it in the new healing function in player.cpp and use that for the items spelldamageandhealing update function over in unit.cpp
Archived author: Foe • Posted: 2024-01-22T06:01:58.700000+00:00
Original source
You can use the old stat type for spell healing with item enchantment through spells as well
Archived author: Crow • Posted: 2024-01-22T06:08:49.211000+00:00
Original source
yeah it just gets overridden everytime you equip items
Archived author: Crow • Posted: 2024-01-22T06:08:55.095000+00:00
Original source
had to make a mod
Archived author: Crow • Posted: 2024-01-22T06:10:37.873000+00:00
Original source
SpellBaseDamageBonusDone and SpellBaseHealingBonusDone had to be updated to allow the custom functions for spell healing and spell damage
Archived author: Crow • Posted: 2024-01-22T06:12:53.395000+00:00
Original source
as theyre called in the update function