[DiscordArchive] > i would change local tooltipFrame = CreateFrame("Frame", nil, treeFrame) to local tooltipFrame = C
[DiscordArchive] > i would change local tooltipFrame = CreateFrame("Frame", nil, treeFrame) to local tooltipFrame = C
Archived author: Rymercyble • Posted: 2023-11-10T14:37:27.610000+00:00
Original source
> i would change local tooltipFrame = CreateFrame("Frame", nil, treeFrame) to local tooltipFrame = CreateFrame("Frame", nil, treeFrame)
isnt that exactly same ?
Archived author: Rymercyble • Posted: 2023-11-10T14:37:36.708000+00:00
Original source
or am i blind
Archived author: tester • Posted: 2023-11-10T14:38:06.153000+00:00
Original source
oh wait it didnt update. `("GameTooltip", nil, UIParent, "GameTooltipTemplate")`
Archived author: Rymercyble • Posted: 2023-11-10T14:39:30.439000+00:00
Original source
so since its to uiparent i dont need to move it under nodes do i ?
Archived author: tester • Posted: 2023-11-10T14:39:50.190000+00:00
Original source
well the owner gets changed, the UI parent is irrelevant
Archived author: tester • Posted: 2023-11-10T14:39:56.595000+00:00
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thus the SetOwner code
Archived author: tester • Posted: 2023-11-10T14:44:49.070000+00:00
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and when i had to display up to 3 spells, i duplicated my tooltip so i had 3 separate shown but with no bg so it was al text and i moved the background to a frame that i would stretch around the tooltips. that way i could still use spell hyperlinks
Archived author: Rymercyble • Posted: 2023-11-10T14:54:03.896000+00:00
Original source
right now i dont see any tooltip
Archived author: tester • Posted: 2023-11-10T14:56:32.429000+00:00
Original source
you may need to :Show() it
Archived author: Rymercyble • Posted: 2023-11-10T14:56:39.553000+00:00
Original source
ye im doing that