Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] so i just can on player cast spell check like that?

[DiscordArchive] so i just can on player cast spell check like that?

[DiscordArchive] so i just can on player cast spell check like that?

rektbyfaith
Administrator
0
10-30-2023, 06:14 PM
#1
Archived author: Greencheezz • Posted: 2023-10-30T18:14:48.965000+00:00
Original source

so i just can on player cast spell check like that?
rektbyfaith
10-30-2023, 06:14 PM #1

Archived author: Greencheezz • Posted: 2023-10-30T18:14:48.965000+00:00
Original source

so i just can on player cast spell check like that?

rektbyfaith
Administrator
0
10-30-2023, 07:05 PM
#2
Archived author: Kaev • Posted: 2023-10-30T19:05:11.642000+00:00
Original source

https://github.com/Kaev/DbScriptExtensions I did it here in some way
[Embed: GitHub - Kaev/DbScriptExtensions: DbScriptExtensions is a Lua frame...]
DbScriptExtensions is a Lua framework for the Eluna Lua Engine © that allows you to create, load, modify and delete database entities via your own Lua code. - GitHub - Kaev/DbScriptExtensions: DbSc...
https://github.com/Kaev/DbScriptExtensions
rektbyfaith
10-30-2023, 07:05 PM #2

Archived author: Kaev • Posted: 2023-10-30T19:05:11.642000+00:00
Original source

https://github.com/Kaev/DbScriptExtensions I did it here in some way
[Embed: GitHub - Kaev/DbScriptExtensions: DbScriptExtensions is a Lua frame...]
DbScriptExtensions is a Lua framework for the Eluna Lua Engine © that allows you to create, load, modify and delete database entities via your own Lua code. - GitHub - Kaev/DbScriptExtensions: DbSc...
https://github.com/Kaev/DbScriptExtensions

rektbyfaith
Administrator
0
10-30-2023, 07:25 PM
#3
Archived author: Greencheezz • Posted: 2023-10-30T19:25:52.273000+00:00
Original source

how to compile just c++ scripts?
rektbyfaith
10-30-2023, 07:25 PM #3

Archived author: Greencheezz • Posted: 2023-10-30T19:25:52.273000+00:00
Original source

how to compile just c++ scripts?

rektbyfaith
Administrator
0
10-30-2023, 07:40 PM
#4
Archived author: kearu • Posted: 2023-10-30T19:40:52.419000+00:00
Original source

Depends, typically you put it in the source scripts/custom folder you also have to add the function to the custom_script_loader

Typically it’s called like void “AddSC_……..” but doesn’t have to be. It will usually lines where it will be like
new “class_name”() inside the function. Sorta like this

void AddSC_DynamicTeleporter()
{
new DynamicTeleporter();
}
rektbyfaith
10-30-2023, 07:40 PM #4

Archived author: kearu • Posted: 2023-10-30T19:40:52.419000+00:00
Original source

Depends, typically you put it in the source scripts/custom folder you also have to add the function to the custom_script_loader

Typically it’s called like void “AddSC_……..” but doesn’t have to be. It will usually lines where it will be like
new “class_name”() inside the function. Sorta like this

void AddSC_DynamicTeleporter()
{
new DynamicTeleporter();
}

rektbyfaith
Administrator
0
10-30-2023, 07:41 PM
#5
Archived author: kearu • Posted: 2023-10-30T19:41:21.545000+00:00
Original source

You also have to use make and generate the build again after putting the script in the source
rektbyfaith
10-30-2023, 07:41 PM #5

Archived author: kearu • Posted: 2023-10-30T19:41:21.545000+00:00
Original source

You also have to use make and generate the build again after putting the script in the source

rektbyfaith
Administrator
0
10-30-2023, 07:59 PM
#6
Archived author: Greencheezz • Posted: 2023-10-30T19:59:11.978000+00:00
Original source

is there specific way to add classes? when i adding class in visual studio and generate in cmake my new class deletes
rektbyfaith
10-30-2023, 07:59 PM #6

Archived author: Greencheezz • Posted: 2023-10-30T19:59:11.978000+00:00
Original source

is there specific way to add classes? when i adding class in visual studio and generate in cmake my new class deletes

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