[DiscordArchive] so i just can on player cast spell check like that?
[DiscordArchive] so i just can on player cast spell check like that?
Archived author: Greencheezz • Posted: 2023-10-30T18:14:48.965000+00:00
Original source
so i just can on player cast spell check like that?
Archived author: Kaev • Posted: 2023-10-30T19:05:11.642000+00:00
Original source
https://github.com/Kaev/DbScriptExtensions I did it here in some way
[Embed: GitHub - Kaev/DbScriptExtensions: DbScriptExtensions is a Lua frame...]
DbScriptExtensions is a Lua framework for the Eluna Lua Engine © that allows you to create, load, modify and delete database entities via your own Lua code. - GitHub - Kaev/DbScriptExtensions: DbSc...
https://github.com/Kaev/DbScriptExtensions
Archived author: Greencheezz • Posted: 2023-10-30T19:25:52.273000+00:00
Original source
how to compile just c++ scripts?
Archived author: kearu • Posted: 2023-10-30T19:40:52.419000+00:00
Original source
Depends, typically you put it in the source scripts/custom folder you also have to add the function to the custom_script_loader
Typically it’s called like void “AddSC_……..” but doesn’t have to be. It will usually lines where it will be like
new “class_name”() inside the function. Sorta like this
void AddSC_DynamicTeleporter()
{
new DynamicTeleporter();
}
Archived author: kearu • Posted: 2023-10-30T19:41:21.545000+00:00
Original source
You also have to use make and generate the build again after putting the script in the source
Archived author: Greencheezz • Posted: 2023-10-30T19:59:11.978000+00:00
Original source
is there specific way to add classes? when i adding class in visual studio and generate in cmake my new class deletes