[DiscordArchive] I'd put money on it being in a lua file. I can't look right this second but iirc there's one called
[DiscordArchive] I'd put money on it being in a lua file. I can't look right this second but iirc there's one called
Archived author: Deleted User • Posted: 2023-10-28T17:53:48.762000+00:00
Original source
I'd put money on it being in a lua file. I can't look right this second but iirc there's one called talent frame I think?
Archived author: RektByFaith • Posted: 2023-10-28T17:54:17.387000+00:00
Original source
aw fuck, i thought itwould be a dbc file
Archived author: Deleted User • Posted: 2023-10-28T17:54:47.620000+00:00
Original source
Nah, if it's not a lua it would be in the core
Archived author: Starky • Posted: 2023-10-28T17:55:49.867000+00:00
Original source
I used smart uv unwrap then set the unwarp on the texture with very little tweaking. I'm not sure if that's exactly what you are asking.
Archived author: A2 • Posted: 2023-10-28T17:58:06.417000+00:00
Original source
run this in edit mode on your model
Archived author: A2 • Posted: 2023-10-28T17:58:11.942000+00:00
Original source
```python
import bpy
import bmesh
context = bpy.context
obj = context.edit_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
old_seams = [e for e in bm.edges if e.seam]
for e in old_seams:
e.seam = False
bpy.ops.uv.seams_from_islands()
seams = [e for e in bm.edges if e.seam]
bmesh.ops.split_edges(bm, edges=seams)
for e in old_seams:
e.seam = True
bmesh.update_edit_mesh(me)```
Archived author: A2 • Posted: 2023-10-28T17:58:16.400000+00:00
Original source
in 2.79
Archived author: A2 • Posted: 2023-10-28T17:58:42.166000+00:00
Original source
before converting to m2
Archived author: Starky • Posted: 2023-10-28T17:58:53.157000+00:00
Original source
But like I said I'm new to all texture work, so my methods and what I'm doing are probably super unoptimized. Hell, I'm putting items in by following https://youtu.be/TAFs3QTBxjs?si=oewwYC8Y2v5j-DYF to do everything and learn.
[Embed: How to model a weapon and import to wow 3.3.5]
Hello guys. Here is another tutorial how you can model a weapon in Blender and then texture the weapon and then convert the model to m2 and skin file and then make an mpq patch and use the weapon in game. There is alot to learn in this video so i hope you find it usefull
https://www.youtube.com/watch?v=TAFs3QTBxjs