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[DiscordArchive] totems ?

[DiscordArchive] totems ?

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rektbyfaith
Administrator
0
09-11-2023, 09:05 AM
#11
Archived author: Kiffy • Posted: 2023-09-11T09:05:02.886000+00:00
Original source

actually list
rektbyfaith
09-11-2023, 09:05 AM #11

Archived author: Kiffy • Posted: 2023-09-11T09:05:02.886000+00:00
Original source

actually list

rektbyfaith
Administrator
0
09-11-2023, 09:05 AM
#12
Archived author: Kiffy • Posted: 2023-09-11T09:05:18.928000+00:00
Original source

there
rektbyfaith
09-11-2023, 09:05 AM #12

Archived author: Kiffy • Posted: 2023-09-11T09:05:18.928000+00:00
Original source

there

rektbyfaith
Administrator
0
09-11-2023, 09:05 AM
#13
Archived author: stoneharry • Posted: 2023-09-11T09:05:34.616000+00:00
Original source

Is it safe to compare pointers in C++?
rektbyfaith
09-11-2023, 09:05 AM #13

Archived author: stoneharry • Posted: 2023-09-11T09:05:34.616000+00:00
Original source

Is it safe to compare pointers in C++?

rektbyfaith
Administrator
0
09-11-2023, 09:05 AM
#14
Archived author: Kiffy • Posted: 2023-09-11T09:05:55.023000+00:00
Original source

my server didnt crash so possibly
rektbyfaith
09-11-2023, 09:05 AM #14

Archived author: Kiffy • Posted: 2023-09-11T09:05:55.023000+00:00
Original source

my server didnt crash so possibly

rektbyfaith
Administrator
0
09-11-2023, 09:06 AM
#15
Archived author: stoneharry • Posted: 2023-09-11T09:06:39.084000+00:00
Original source

The behaviour might not be guaranteed, I'm not a C++ expert.
rektbyfaith
09-11-2023, 09:06 AM #15

Archived author: stoneharry • Posted: 2023-09-11T09:06:39.084000+00:00
Original source

The behaviour might not be guaranteed, I'm not a C++ expert.

rektbyfaith
Administrator
0
09-11-2023, 09:07 AM
#16
Archived author: Kiffy • Posted: 2023-09-11T09:07:09.997000+00:00
Original source

the script this is from stores a literal unit pointer so it might have problems with dangling pointers
rektbyfaith
09-11-2023, 09:07 AM #16

Archived author: Kiffy • Posted: 2023-09-11T09:07:09.997000+00:00
Original source

the script this is from stores a literal unit pointer so it might have problems with dangling pointers

rektbyfaith
Administrator
0
09-11-2023, 09:07 AM
#17
Archived author: stoneharry • Posted: 2023-09-11T09:07:48.310000+00:00
Original source

Generally it's better to hold and compare GUIDs
rektbyfaith
09-11-2023, 09:07 AM #17

Archived author: stoneharry • Posted: 2023-09-11T09:07:48.310000+00:00
Original source

Generally it's better to hold and compare GUIDs

rektbyfaith
Administrator
0
09-11-2023, 09:07 AM
#18
Archived author: Kiffy • Posted: 2023-09-11T09:07:56.424000+00:00
Original source

yeah
rektbyfaith
09-11-2023, 09:07 AM #18

Archived author: Kiffy • Posted: 2023-09-11T09:07:56.424000+00:00
Original source

yeah

rektbyfaith
Administrator
0
09-11-2023, 09:18 AM
#19
Archived author: Deleted User • Posted: 2023-09-11T09:18:07.618000+00:00
Original source

If player and _caster are the same type, then it's fine afaik
rektbyfaith
09-11-2023, 09:18 AM #19

Archived author: Deleted User • Posted: 2023-09-11T09:18:07.618000+00:00
Original source

If player and _caster are the same type, then it's fine afaik

rektbyfaith
Administrator
0
09-11-2023, 09:19 AM
#20
Archived author: robinsch • Posted: 2023-09-11T09:19:24.356000+00:00
Original source

It just compares the memory address it points to. I don't think you can compare different types without explicitly casting them to void*, code should not compile.
rektbyfaith
09-11-2023, 09:19 AM #20

Archived author: robinsch • Posted: 2023-09-11T09:19:24.356000+00:00
Original source

It just compares the memory address it points to. I don't think you can compare different types without explicitly casting them to void*, code should not compile.

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