[DiscordArchive] totems ?
[DiscordArchive] totems ?
Archived author: Rymercyble • Posted: 2023-09-11T08:27:55.853000+00:00
Original source
totems ?
Archived author: BonziBudd • Posted: 2023-09-11T08:29:23.717000+00:00
Original source
those are creatures
Archived author: BonziBudd • Posted: 2023-09-11T08:29:28.062000+00:00
Original source
not gameobjects
Archived author: BonziBudd • Posted: 2023-09-11T08:29:38.898000+00:00
Original source
ill look it up tho, maybe i can make it work the same
Archived author: BonziBudd • Posted: 2023-09-11T08:29:44.377000+00:00
Original source
good idea
Archived author: BonziBudd • Posted: 2023-09-11T08:34:31.433000+00:00
Original source
nahh totems wouldn't work, the creautes cast spells from creature_temp_spell
Archived author: BonziBudd • Posted: 2023-09-11T08:34:39.318000+00:00
Original source
GameObjects dont have that
Archived author: BonziBudd • Posted: 2023-09-11T08:34:58.340000+00:00
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i am trying to figure out how campfire works : /
Archived author: BonziBudd • Posted: 2023-09-11T08:46:55.485000+00:00
Original source
nah cant use camp fires as a resource
Archived author: Kiffy • Posted: 2023-09-11T09:04:10.556000+00:00
Original source
this is part of a previous script of mine, if thats any help
```c++
// get all players within the radius
std::list<Player*> players;
me->GetPlayerListInGrid(players, radius);
// iterate through all players and add aura only to caster before deleting
for (Player* player : players)
{
if (player == _caster)
{
player->AddAura(spellId, _caster);
me->Delete();
break;
}
}
```