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[DiscordArchive] for area effects?

[DiscordArchive] for area effects?

rektbyfaith
Administrator
0
08-21-2023, 09:22 PM
#1
Archived author: robinsch • Posted: 2023-08-21T21:22:44.280000+00:00
Original source

for area effects?
rektbyfaith
08-21-2023, 09:22 PM #1

Archived author: robinsch • Posted: 2023-08-21T21:22:44.280000+00:00
Original source

for area effects?

rektbyfaith
Administrator
0
08-21-2023, 09:24 PM
#2
Archived author: will0x539 • Posted: 2023-08-21T21:24:37.720000+00:00
Original source

Yes. Although i suppose there are different approaches depending on the spell type, AOE vs cone for example. I'd like to look at all implementations of collision detection ideally
rektbyfaith
08-21-2023, 09:24 PM #2

Archived author: will0x539 • Posted: 2023-08-21T21:24:37.720000+00:00
Original source

Yes. Although i suppose there are different approaches depending on the spell type, AOE vs cone for example. I'd like to look at all implementations of collision detection ideally

rektbyfaith
Administrator
0
08-21-2023, 09:24 PM
#3
Archived author: will0x539 • Posted: 2023-08-21T21:24:47.096000+00:00
Original source

(including things like LoS)
rektbyfaith
08-21-2023, 09:24 PM #3

Archived author: will0x539 • Posted: 2023-08-21T21:24:47.096000+00:00
Original source

(including things like LoS)

rektbyfaith
Administrator
0
08-21-2023, 09:25 PM
#4
Archived author: robinsch • Posted: 2023-08-21T21:25:54.182000+00:00
Original source

SelectEffectImplicitTargets
rektbyfaith
08-21-2023, 09:25 PM #4

Archived author: robinsch • Posted: 2023-08-21T21:25:54.182000+00:00
Original source

SelectEffectImplicitTargets

rektbyfaith
Administrator
0
08-21-2023, 09:41 PM
#5
Archived author: will0x539 • Posted: 2023-08-21T21:41:15.751000+00:00
Original source

And any chance you know if TC implements AABB anywhere? I'm guessing not as can't see it in G3D
rektbyfaith
08-21-2023, 09:41 PM #5

Archived author: will0x539 • Posted: 2023-08-21T21:41:15.751000+00:00
Original source

And any chance you know if TC implements AABB anywhere? I'm guessing not as can't see it in G3D

rektbyfaith
Administrator
0
08-21-2023, 09:45 PM
#6
Archived author: robinsch • Posted: 2023-08-21T21:45:59.133000+00:00
Original source

GameObjectModel::getBounds for server objects, ModelSpawn::getBounds for "client" objects
rektbyfaith
08-21-2023, 09:45 PM #6

Archived author: robinsch • Posted: 2023-08-21T21:45:59.133000+00:00
Original source

GameObjectModel::getBounds for server objects, ModelSpawn::getBounds for "client" objects

rektbyfaith
Administrator
0
08-21-2023, 09:51 PM
#7
Archived author: will0x539 • Posted: 2023-08-21T21:51:13.814000+00:00
Original source

Exactly what I'm looking for. Thank you so much. Saved me quite a bit of time.
rektbyfaith
08-21-2023, 09:51 PM #7

Archived author: will0x539 • Posted: 2023-08-21T21:51:13.814000+00:00
Original source

Exactly what I'm looking for. Thank you so much. Saved me quite a bit of time.

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