Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I'm trying to remove fog inside of a lightParam, I've edited the values for the fog Distance / fog m

[DiscordArchive] I'm trying to remove fog inside of a lightParam, I've edited the values for the fog Distance / fog m

[DiscordArchive] I'm trying to remove fog inside of a lightParam, I've edited the values for the fog Distance / fog m

rektbyfaith
Administrator
0
08-18-2023, 09:43 PM
#1
Archived author: Drikish • Posted: 2023-08-18T21:43:16.116000+00:00
Original source

I'm trying to remove fog inside of a lightParam, I've edited the values for the fog Distance / fog multiplier in lightBandFloat, but I can't seem to actually get rid of it... No matter what I set the values too, either miles away or 0 on the multiplier its still there.
Is there anywhere else where its defined, it seems like float controls the density / render range but where is it defined 'How much fog' there is?
rektbyfaith
08-18-2023, 09:43 PM #1

Archived author: Drikish • Posted: 2023-08-18T21:43:16.116000+00:00
Original source

I'm trying to remove fog inside of a lightParam, I've edited the values for the fog Distance / fog multiplier in lightBandFloat, but I can't seem to actually get rid of it... No matter what I set the values too, either miles away or 0 on the multiplier its still there.
Is there anywhere else where its defined, it seems like float controls the density / render range but where is it defined 'How much fog' there is?

rektbyfaith
Administrator
0
08-18-2023, 10:14 PM
#2
Archived author: Azarchius • Posted: 2023-08-18T22:14:26.407000+00:00
Original source

ahh, unfortunately seems to use internal DBCs.
rektbyfaith
08-18-2023, 10:14 PM #2

Archived author: Azarchius • Posted: 2023-08-18T22:14:26.407000+00:00
Original source

ahh, unfortunately seems to use internal DBCs.

rektbyfaith
Administrator
0
08-18-2023, 10:14 PM
#3
Archived author: Azarchius • Posted: 2023-08-18T22:14:41.975000+00:00
Original source

well I suppose I can hotfix them but this mostly looks cool for static cinematics
rektbyfaith
08-18-2023, 10:14 PM #3

Archived author: Azarchius • Posted: 2023-08-18T22:14:41.975000+00:00
Original source

well I suppose I can hotfix them but this mostly looks cool for static cinematics

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