Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an

[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an

[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an

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rektbyfaith
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0
08-08-2023, 10:54 PM
#11
Archived author: Drikish • Posted: 2023-08-08T22:54:42.724000+00:00
Original source

This only exists in 6.0+?
rektbyfaith
08-08-2023, 10:54 PM #11

Archived author: Drikish • Posted: 2023-08-08T22:54:42.724000+00:00
Original source

This only exists in 6.0+?

rektbyfaith
Administrator
0
08-08-2023, 10:54 PM
#12
Archived author: Supora • Posted: 2023-08-08T22:54:51.988000+00:00
Original source

bc+
rektbyfaith
08-08-2023, 10:54 PM #12

Archived author: Supora • Posted: 2023-08-08T22:54:51.988000+00:00
Original source

bc+

rektbyfaith
Administrator
0
08-08-2023, 10:54 PM
#13
Archived author: Supora • Posted: 2023-08-08T22:54:58.287000+00:00
Original source

rektbyfaith
08-08-2023, 10:54 PM #13

Archived author: Supora • Posted: 2023-08-08T22:54:58.287000+00:00
Original source

rektbyfaith
Administrator
0
08-08-2023, 10:55 PM
#14
Archived author: Supora • Posted: 2023-08-08T22:55:15.256000+00:00
Original source


[Image: image.png?ex=690c7e93&is=690b2d13&hm=5b2...41ab56172&]
rektbyfaith
08-08-2023, 10:55 PM #14

Archived author: Supora • Posted: 2023-08-08T22:55:15.256000+00:00
Original source


[Image: image.png?ex=690c7e93&is=690b2d13&hm=5b2...41ab56172&]

rektbyfaith
Administrator
0
08-08-2023, 10:55 PM
#15
Archived author: Drikish • Posted: 2023-08-08T22:55:28.605000+00:00
Original source

Ahhhhhh yeeeee
rektbyfaith
08-08-2023, 10:55 PM #15

Archived author: Drikish • Posted: 2023-08-08T22:55:28.605000+00:00
Original source

Ahhhhhh yeeeee

rektbyfaith
Administrator
0
08-08-2023, 10:58 PM
#16
Archived author: Drikish • Posted: 2023-08-08T22:58:19.707000+00:00
Original source

TransportAnimation doesn't seem to have refs for boat gameobjects but does for things like deeprun tram
rektbyfaith
08-08-2023, 10:58 PM #16

Archived author: Drikish • Posted: 2023-08-08T22:58:19.707000+00:00
Original source

TransportAnimation doesn't seem to have refs for boat gameobjects but does for things like deeprun tram

rektbyfaith
Administrator
0
08-08-2023, 10:59 PM
#17
Archived author: Drikish • Posted: 2023-08-08T22:59:48.359000+00:00
Original source

TransportRotation doesn't seem relevant
rektbyfaith
08-08-2023, 10:59 PM #17

Archived author: Drikish • Posted: 2023-08-08T22:59:48.359000+00:00
Original source

TransportRotation doesn't seem relevant

rektbyfaith
Administrator
0
08-08-2023, 11:00 PM
#18
Archived author: Drikish • Posted: 2023-08-08T23:00:02.359000+00:00
Original source

TransportPhysics is definitely relevant it has the values in for the waves
rektbyfaith
08-08-2023, 11:00 PM #18

Archived author: Drikish • Posted: 2023-08-08T23:00:02.359000+00:00
Original source

TransportPhysics is definitely relevant it has the values in for the waves

rektbyfaith
Administrator
0
08-08-2023, 11:00 PM
#19
Archived author: Drikish • Posted: 2023-08-08T23:00:18.761000+00:00
Original source

So which DB is using this reference
rektbyfaith
08-08-2023, 11:00 PM #19

Archived author: Drikish • Posted: 2023-08-08T23:00:18.761000+00:00
Original source

So which DB is using this reference

rektbyfaith
Administrator
0
08-08-2023, 11:03 PM
#20
Archived author: Supora • Posted: 2023-08-08T23:03:54.703000+00:00
Original source

```GAMEOBJECT_TYPE_MOTRANSPORT = 15

data0: taxiPathID (Id from TaxiPath.dbc)
data1: moveSpeed
data2: accelRate
data3: startEventID
data4: stopEventID
data5: transportPhysics
data6: SpawnMap
data7: worldState1
data8: allowstopping
data9: InitStopped
data10: TrueInfiniteAOI```
rektbyfaith
08-08-2023, 11:03 PM #20

Archived author: Supora • Posted: 2023-08-08T23:03:54.703000+00:00
Original source

```GAMEOBJECT_TYPE_MOTRANSPORT = 15

data0: taxiPathID (Id from TaxiPath.dbc)
data1: moveSpeed
data2: accelRate
data3: startEventID
data4: stopEventID
data5: transportPhysics
data6: SpawnMap
data7: worldState1
data8: allowstopping
data9: InitStopped
data10: TrueInfiniteAOI```

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