Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] So it would make sense to run VMaps Extractor after placing all in-game objects, right?

[DiscordArchive] So it would make sense to run VMaps Extractor after placing all in-game objects, right?

[DiscordArchive] So it would make sense to run VMaps Extractor after placing all in-game objects, right?

rektbyfaith
Administrator
0
06-27-2023, 10:34 AM
#1
Archived author: Lucian Tudorache • Posted: 2023-06-27T10:34:20.453000+00:00
Original source

So it would make sense to run VMaps Extractor after placing all in-game objects, right?
rektbyfaith
06-27-2023, 10:34 AM #1

Archived author: Lucian Tudorache • Posted: 2023-06-27T10:34:20.453000+00:00
Original source

So it would make sense to run VMaps Extractor after placing all in-game objects, right?

rektbyfaith
Administrator
0
06-27-2023, 10:35 AM
#2
Archived author: robinsch • Posted: 2023-06-27T10:35:44.372000+00:00
Original source

If they are new gameobject display models then you need to extract them once, otherwise they will just work.
rektbyfaith
06-27-2023, 10:35 AM #2

Archived author: robinsch • Posted: 2023-06-27T10:35:44.372000+00:00
Original source

If they are new gameobject display models then you need to extract them once, otherwise they will just work.

rektbyfaith
Administrator
0
06-27-2023, 10:37 AM
#3
Archived author: Lucian Tudorache • Posted: 2023-06-27T10:37:19.368000+00:00
Original source

Hmm, my case scenario would be 3.3.5 using no custom patch, I assume if I spawn an Ulduar Door that's already existing, do I also need to run VMaps extractor after spawning it somewhere?
rektbyfaith
06-27-2023, 10:37 AM #3

Archived author: Lucian Tudorache • Posted: 2023-06-27T10:37:19.368000+00:00
Original source

Hmm, my case scenario would be 3.3.5 using no custom patch, I assume if I spawn an Ulduar Door that's already existing, do I also need to run VMaps extractor after spawning it somewhere?

rektbyfaith
Administrator
0
06-27-2023, 10:37 AM
#4
Archived author: robinsch • Posted: 2023-06-27T10:37:29.467000+00:00
Original source

No
rektbyfaith
06-27-2023, 10:37 AM #4

Archived author: robinsch • Posted: 2023-06-27T10:37:29.467000+00:00
Original source

No

rektbyfaith
Administrator
0
06-27-2023, 10:38 AM
#5
Archived author: robinsch • Posted: 2023-06-27T10:38:59.626000+00:00
Original source

just make sure they model (display ID) exists in GameObjectModels.dtree and their respective .vmo file is in vmaps folder.
rektbyfaith
06-27-2023, 10:38 AM #5

Archived author: robinsch • Posted: 2023-06-27T10:38:59.626000+00:00
Original source

just make sure they model (display ID) exists in GameObjectModels.dtree and their respective .vmo file is in vmaps folder.

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)