[DiscordArchive] Are all spell effects that cause a spell to trigger another spell handled in the core? When I look u
[DiscordArchive] Are all spell effects that cause a spell to trigger another spell handled in the core? When I look u
Archived author: brimstone • Posted: 2023-05-14T15:38:16.853000+00:00
Original source
Are all spell effects that cause a spell to trigger another spell handled in the core? When I look up spells like Desolation or Glyph of Revenge the spell effects don't actually target the affected spell's mask, they're either blank (in the case of desolation) or the wrong spellmask is checked (thunder clap instead of revenge). I assume this means the check is done elsewhere?
Archived author: robinsch • Posted: 2023-05-14T15:38:25.412000+00:00
Original source
<@787614711738138634>
SPELL_ATTR0_REQ_AMMO
SPELL_ATTR2_AUTOREPEAT_FLAG
Archived author: <o> • Posted: 2023-05-14T15:38:51.750000+00:00
Original source
thanks, i'll try those
Archived author: robinsch • Posted: 2023-05-14T15:39:05.370000+00:00
Original source
But they also have ton of other effects in client.
Archived author: <o> • Posted: 2023-05-14T15:39:34.605000+00:00
Original source
i'll see if they work the way we want it, otherwise i'll just stick to the trigger spell
Archived author: robinsch • Posted: 2023-05-14T15:39:51.731000+00:00
Original source
you can also just sent sit state likely
Archived author: robinsch • Posted: 2023-05-14T15:40:00.153000+00:00
Original source
sitting auto unsheates
Archived author: <o> • Posted: 2023-05-14T15:41:22.927000+00:00
Original source
using CUSTOM_SPELL01 seems to work about as reliably as casting the original spell just plus the unsheathe, so it probably works well enough