[DiscordArchive] For an item?
[DiscordArchive] For an item?
Archived author: tester • Posted: 2023-04-10T17:18:19.873000+00:00
Original source
all of the above implementations to a player should be seamless, it's all about how the server handles the data
Archived author: Foe • Posted: 2023-04-10T17:18:38.523000+00:00
Original source
I agreed
Archived author: robinsch • Posted: 2023-04-10T17:19:13.210000+00:00
Original source
It just really becomes a problem when you are stressing the client with a ton of different items.
Archived author: robinsch • Posted: 2023-04-10T17:19:46.351000+00:00
Original source
The client throttles item cache requests heavily at some point.
Archived author: stoneharry • Posted: 2023-04-10T17:20:01.746000+00:00
Original source
Not had any issues thus far with that
Archived author: tester • Posted: 2023-04-10T17:20:22.842000+00:00
Original source
also have not had that issue, even when doing requests for 50k items
Archived author: robinsch • Posted: 2023-04-10T17:20:24.131000+00:00
Original source
Usually requires a dense population
Archived author: Foe • Posted: 2023-04-10T17:20:43.363000+00:00
Original source
Realistically, players will see/cache a fraction of items available in the world, especially with the weekly cache dumb and unused item entry cleanup
Archived author: Foe • Posted: 2023-04-10T17:21:02.919000+00:00
Original source
Most items end up in someones inventory and then promptly scrapped, never to be seen again by anyone