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[DiscordArchive] For an item?

[DiscordArchive] For an item?

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rektbyfaith
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04-10-2023, 05:18 PM
#31
Archived author: tester • Posted: 2023-04-10T17:18:19.873000+00:00
Original source

all of the above implementations to a player should be seamless, it's all about how the server handles the data
rektbyfaith
04-10-2023, 05:18 PM #31

Archived author: tester • Posted: 2023-04-10T17:18:19.873000+00:00
Original source

all of the above implementations to a player should be seamless, it's all about how the server handles the data

rektbyfaith
Administrator
0
04-10-2023, 05:18 PM
#32
Archived author: Foe • Posted: 2023-04-10T17:18:38.523000+00:00
Original source

I agreed
rektbyfaith
04-10-2023, 05:18 PM #32

Archived author: Foe • Posted: 2023-04-10T17:18:38.523000+00:00
Original source

I agreed

rektbyfaith
Administrator
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04-10-2023, 05:19 PM
#33
Archived author: robinsch • Posted: 2023-04-10T17:19:13.210000+00:00
Original source

It just really becomes a problem when you are stressing the client with a ton of different items.
rektbyfaith
04-10-2023, 05:19 PM #33

Archived author: robinsch • Posted: 2023-04-10T17:19:13.210000+00:00
Original source

It just really becomes a problem when you are stressing the client with a ton of different items.

rektbyfaith
Administrator
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04-10-2023, 05:19 PM
#34
Archived author: robinsch • Posted: 2023-04-10T17:19:46.351000+00:00
Original source

The client throttles item cache requests heavily at some point.
rektbyfaith
04-10-2023, 05:19 PM #34

Archived author: robinsch • Posted: 2023-04-10T17:19:46.351000+00:00
Original source

The client throttles item cache requests heavily at some point.

rektbyfaith
Administrator
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04-10-2023, 05:20 PM
#35
Archived author: stoneharry • Posted: 2023-04-10T17:20:01.746000+00:00
Original source

Not had any issues thus far with that
rektbyfaith
04-10-2023, 05:20 PM #35

Archived author: stoneharry • Posted: 2023-04-10T17:20:01.746000+00:00
Original source

Not had any issues thus far with that

rektbyfaith
Administrator
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04-10-2023, 05:20 PM
#36
Archived author: tester • Posted: 2023-04-10T17:20:22.842000+00:00
Original source

also have not had that issue, even when doing requests for 50k items
rektbyfaith
04-10-2023, 05:20 PM #36

Archived author: tester • Posted: 2023-04-10T17:20:22.842000+00:00
Original source

also have not had that issue, even when doing requests for 50k items

rektbyfaith
Administrator
0
04-10-2023, 05:20 PM
#37
Archived author: robinsch • Posted: 2023-04-10T17:20:24.131000+00:00
Original source

Usually requires a dense population
rektbyfaith
04-10-2023, 05:20 PM #37

Archived author: robinsch • Posted: 2023-04-10T17:20:24.131000+00:00
Original source

Usually requires a dense population

rektbyfaith
Administrator
0
04-10-2023, 05:20 PM
#38
Archived author: Foe • Posted: 2023-04-10T17:20:43.363000+00:00
Original source

Realistically, players will see/cache a fraction of items available in the world, especially with the weekly cache dumb and unused item entry cleanup
rektbyfaith
04-10-2023, 05:20 PM #38

Archived author: Foe • Posted: 2023-04-10T17:20:43.363000+00:00
Original source

Realistically, players will see/cache a fraction of items available in the world, especially with the weekly cache dumb and unused item entry cleanup

rektbyfaith
Administrator
0
04-10-2023, 05:21 PM
#39
Archived author: Foe • Posted: 2023-04-10T17:21:02.919000+00:00
Original source

Most items end up in someones inventory and then promptly scrapped, never to be seen again by anyone
rektbyfaith
04-10-2023, 05:21 PM #39

Archived author: Foe • Posted: 2023-04-10T17:21:02.919000+00:00
Original source

Most items end up in someones inventory and then promptly scrapped, never to be seen again by anyone

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