[DiscordArchive] Ya i was in gm mode. And i think i got the difficulties right, 0/2 is 10man n/h and 1/3 is 25 n/h ri
[DiscordArchive] Ya i was in gm mode. And i think i got the difficulties right, 0/2 is 10man n/h and 1/3 is 25 n/h ri
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2023-04-07T16:55:33.499000+00:00
Original source
Ya i was in gm mode. And i think i got the difficulties right, 0/2 is 10man n/h and 1/3 is 25 n/h right?
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2023-04-07T16:55:50.512000+00:00
Original source
Thats what it looked like on ruby sanctum which i mostly just copied from
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2023-04-07T16:55:58.419000+00:00
Original source
Pog
Archived author: ACHERAX • Posted: 2023-04-07T16:57:06.674000+00:00
Original source
Should work fine, then, not sure what else could be going wrong
Archived author: ACHERAX • Posted: 2023-04-07T16:57:28.108000+00:00
Original source
```enum Difficulty : uint8
{
REGULAR_DIFFICULTY = 0,
DUNGEON_DIFFICULTY_NORMAL = 0,
DUNGEON_DIFFICULTY_HEROIC = 1,
DUNGEON_DIFFICULTY_EPIC = 2,
RAID_DIFFICULTY_10MAN_NORMAL = 0,
RAID_DIFFICULTY_25MAN_NORMAL = 1,
RAID_DIFFICULTY_10MAN_HEROIC = 2,
RAID_DIFFICULTY_25MAN_HEROIC = 3
};```
Archived author: stoneharry • Posted: 2023-04-07T17:05:08.912000+00:00
Original source
For custom maps from memory for TC:
- instance_template is the only SQL table that needs updating
- map data needs to exist at a minimum. vmaps and mmaps can be built later
- the DBCs need to be updated both server side and client side. These are primarily map and mapdifficulty