Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] oh, it's a raid map?

[DiscordArchive] oh, it's a raid map?

[DiscordArchive] oh, it's a raid map?

Pages (6): Previous 1 2 3 4 5 6 Next
rektbyfaith
Administrator
0
04-05-2023, 03:34 PM
#31
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2023-04-05T15:34:52.012000+00:00
Original source

k with flag set to 1 it now says the mapid or coords are invalid
rektbyfaith
04-05-2023, 03:34 PM #31

Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2023-04-05T15:34:52.012000+00:00
Original source

k with flag set to 1 it now says the mapid or coords are invalid

rektbyfaith
Administrator
0
04-05-2023, 03:37 PM
#32
Archived author: Goatrek • Posted: 2023-04-05T15:37:29.002000+00:00
Original source

I have a talent tree that is maxing out 10 rows with 4 talents in each but I have designed 4 more talents for row 11. But in game it gives me error "Too many Talents in Talent Frame!"

How do I add number of possible talents for talent trees without getting hit by a ton of other lua errors? I tried to simply increase "MAX_NUM_TALENTS = 40;" to a larger value (44,60 etc) in the TalentFrameBase lua file but that just scrambled the entire talent tree and threw tons of errors.

Appreciate any help! Was hoping to playtest the new talents tonight with some people... U.U
rektbyfaith
04-05-2023, 03:37 PM #32

Archived author: Goatrek • Posted: 2023-04-05T15:37:29.002000+00:00
Original source

I have a talent tree that is maxing out 10 rows with 4 talents in each but I have designed 4 more talents for row 11. But in game it gives me error "Too many Talents in Talent Frame!"

How do I add number of possible talents for talent trees without getting hit by a ton of other lua errors? I tried to simply increase "MAX_NUM_TALENTS = 40;" to a larger value (44,60 etc) in the TalentFrameBase lua file but that just scrambled the entire talent tree and threw tons of errors.

Appreciate any help! Was hoping to playtest the new talents tonight with some people... U.U

rektbyfaith
Administrator
0
04-05-2023, 03:40 PM
#33
Archived author: Foe • Posted: 2023-04-05T15:40:38.516000+00:00
Original source

Just need to increase MAX_NUM_TALENTS, but cant help you with debugging errors if you dont post errors
rektbyfaith
04-05-2023, 03:40 PM #33

Archived author: Foe • Posted: 2023-04-05T15:40:38.516000+00:00
Original source

Just need to increase MAX_NUM_TALENTS, but cant help you with debugging errors if you dont post errors

rektbyfaith
Administrator
0
04-05-2023, 03:40 PM
#34
Archived author: Goatrek • Posted: 2023-04-05T15:40:54.219000+00:00
Original source

right, let me generate it again and Ill give it to ya!
rektbyfaith
04-05-2023, 03:40 PM #34

Archived author: Goatrek • Posted: 2023-04-05T15:40:54.219000+00:00
Original source

right, let me generate it again and Ill give it to ya!

rektbyfaith
Administrator
0
04-05-2023, 03:42 PM
#35
Archived author: Goatrek • Posted: 2023-04-05T15:42:57.087000+00:00
Original source

Message: ...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:895: attempt to call global 'TalentFrame_UpdateSpecInfoCache' (a nil value)
Time: 04/05/23 17:42:23
Count: 1
Stack: ...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:895: in function `PlayerSpecTab_Update'
...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:973: in function `PlayerSpecTab_Load'
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:235: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:285: in function `TalentFrame_LoadUI'
Interface\FrameXML\UIParent.lua:364: in function `ToggleTalentFrame'
[string "TOGGLETALENTS"]:1: in function <[string "TOGGLETALENTS"]:1>

Locals: self = PlayerSpecTab1 {
specIndex = "spec1"
0 = <userdata>
usingPortraitTexture = true
}
activeTalentGroup = 1
numTalentGroups = 1
activePetTalentGroup = 1
numPetTalentGroups = 0
specIndex = "spec1"
spec = <table> {
glyphName = "Primary Glyphs"
tooltip = "Primary Talents"
talentGroup = 1
unit = "player"
name = "Primary Talents"
defaultSpecTexture = "Interface\Icons\Ability_Marksmanship"
hasGlyphs = true
portraitUnit = "player"
pet = false
}
canShow = true
isSelectedSpec = false
isActiveSpec = true
normalTexture = <unnamed> {
0 = <userdata>
}
hasMultipleTalentGroups = false
(*temporary) = nil
(*temporary) = <table> {
}
(*temporary) = false
(*temporary) = false
(*temporary) = 1
(*temporary) = "attempt to call global 'TalentFrame_UpdateSpecInfoCache' (a nil value)"
specs = <table> {
petspec1 = <table> {
}
spec1 = <table> {
}
spec2 = <table> {
}
}
selectedSpec = nil
SELECTEDSPEC_DISPLAYTYPE = "GOLD_INSIDE"
ACTIVESPEC_DISPLAYTYPE = nil
talentSpecInfoCache = <table> {
petspec1 = <table> {
}
spec1 = <table> {
}
spec2 = <table> {
}
}
rektbyfaith
04-05-2023, 03:42 PM #35

Archived author: Goatrek • Posted: 2023-04-05T15:42:57.087000+00:00
Original source

Message: ...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:895: attempt to call global 'TalentFrame_UpdateSpecInfoCache' (a nil value)
Time: 04/05/23 17:42:23
Count: 1
Stack: ...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:895: in function `PlayerSpecTab_Update'
...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:973: in function `PlayerSpecTab_Load'
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:235: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:285: in function `TalentFrame_LoadUI'
Interface\FrameXML\UIParent.lua:364: in function `ToggleTalentFrame'
[string "TOGGLETALENTS"]:1: in function <[string "TOGGLETALENTS"]:1>

Locals: self = PlayerSpecTab1 {
specIndex = "spec1"
0 = <userdata>
usingPortraitTexture = true
}
activeTalentGroup = 1
numTalentGroups = 1
activePetTalentGroup = 1
numPetTalentGroups = 0
specIndex = "spec1"
spec = <table> {
glyphName = "Primary Glyphs"
tooltip = "Primary Talents"
talentGroup = 1
unit = "player"
name = "Primary Talents"
defaultSpecTexture = "Interface\Icons\Ability_Marksmanship"
hasGlyphs = true
portraitUnit = "player"
pet = false
}
canShow = true
isSelectedSpec = false
isActiveSpec = true
normalTexture = <unnamed> {
0 = <userdata>
}
hasMultipleTalentGroups = false
(*temporary) = nil
(*temporary) = <table> {
}
(*temporary) = false
(*temporary) = false
(*temporary) = 1
(*temporary) = "attempt to call global 'TalentFrame_UpdateSpecInfoCache' (a nil value)"
specs = <table> {
petspec1 = <table> {
}
spec1 = <table> {
}
spec2 = <table> {
}
}
selectedSpec = nil
SELECTEDSPEC_DISPLAYTYPE = "GOLD_INSIDE"
ACTIVESPEC_DISPLAYTYPE = nil
talentSpecInfoCache = <table> {
petspec1 = <table> {
}
spec1 = <table> {
}
spec2 = <table> {
}
}

rektbyfaith
Administrator
0
04-05-2023, 03:43 PM
#36
Archived author: Goatrek • Posted: 2023-04-05T15:43:23.556000+00:00
Original source


[Image: 12312312.jpg?ex=690c195b&is=690ac7db&hm=...553e4c5dd&]
rektbyfaith
04-05-2023, 03:43 PM #36

Archived author: Goatrek • Posted: 2023-04-05T15:43:23.556000+00:00
Original source


[Image: 12312312.jpg?ex=690c195b&is=690ac7db&hm=...553e4c5dd&]

rektbyfaith
Administrator
0
04-05-2023, 03:43 PM
#37
Archived author: Goatrek • Posted: 2023-04-05T15:43:53.811000+00:00
Original source

This is thrown to me with MAX_TALENT set to 44
rektbyfaith
04-05-2023, 03:43 PM #37

Archived author: Goatrek • Posted: 2023-04-05T15:43:53.811000+00:00
Original source

This is thrown to me with MAX_TALENT set to 44

rektbyfaith
Administrator
0
04-05-2023, 03:45 PM
#38
Archived author: Foe • Posted: 2023-04-05T15:45:57.098000+00:00
Original source

So you're using the wrong version of TalentFrameBase.lua
rektbyfaith
04-05-2023, 03:45 PM #38

Archived author: Foe • Posted: 2023-04-05T15:45:57.098000+00:00
Original source

So you're using the wrong version of TalentFrameBase.lua

rektbyfaith
Administrator
0
04-05-2023, 03:46 PM
#39
Archived author: Foe • Posted: 2023-04-05T15:46:07.283000+00:00
Original source

Probably an old version and not the 3.3.5 version
rektbyfaith
04-05-2023, 03:46 PM #39

Archived author: Foe • Posted: 2023-04-05T15:46:07.283000+00:00
Original source

Probably an old version and not the 3.3.5 version

rektbyfaith
Administrator
0
04-05-2023, 03:47 PM
#40
Archived author: Goatrek • Posted: 2023-04-05T15:47:00.089000+00:00
Original source

Hmm... Im using the one from the 3.3.5 client though
rektbyfaith
04-05-2023, 03:47 PM #40

Archived author: Goatrek • Posted: 2023-04-05T15:47:00.089000+00:00
Original source

Hmm... Im using the one from the 3.3.5 client though

Pages (6): Previous 1 2 3 4 5 6 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)