[DiscordArchive] Hello there, I am having a problem. Its about adding custom Displays into the server, more likely us
[DiscordArchive] Hello there, I am having a problem. Its about adding custom Displays into the server, more likely us
Archived author: EFO • Posted: 2023-01-14T01:16:48.567000+00:00
Original source
Hello there, I am having a problem. Its about adding custom Displays into the server, more likely using old ones rebranding them and adding them as a unique one. Currently messing out with mounts and while searching trough MPQ files to get Blp m2 and skins I realized that .m2 files of the certain mounts dont have clear parth inside them thats leading to .blp file. Any ideas ?
Archived author: Nix • Posted: 2023-01-14T01:33:22.241000+00:00
Original source
CreatureDisplayInfo and ModelDisplayInfo DBCs
Archived author: Vlathis • Posted: 2023-01-14T02:04:38.261000+00:00
Original source
If they don't have an entry in CreatureDisplayInfo.dbc that usually means the texture is defined in the model itself instead of in the DBCs.
Archived author: Nix • Posted: 2023-01-14T02:05:01.251000+00:00
Original source
He is asking the exact reverse
Archived author: Vlathis • Posted: 2023-01-14T02:05:41.459000+00:00
Original source
Oh, my bad, I misread that, yeah, textures would be defined in CreatureDisplayInfo.dbc then.
Archived author: EFO • Posted: 2023-01-14T03:24:04.914000+00:00
Original source
So for example if I want to add it as new entry and keep the old one still, id simply have to care only about its .BLP file DBC edits ? m2 and skin thingy wont be needed ? Sorry Im just getting into this xd.