Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hello there, I am having a problem. Its about adding custom Displays into the server, more likely us

[DiscordArchive] Hello there, I am having a problem. Its about adding custom Displays into the server, more likely us

[DiscordArchive] Hello there, I am having a problem. Its about adding custom Displays into the server, more likely us

rektbyfaith
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0
01-14-2023, 01:16 AM
#1
Archived author: EFO • Posted: 2023-01-14T01:16:48.567000+00:00
Original source

Hello there, I am having a problem. Its about adding custom Displays into the server, more likely using old ones rebranding them and adding them as a unique one. Currently messing out with mounts and while searching trough MPQ files to get Blp m2 and skins I realized that .m2 files of the certain mounts dont have clear parth inside them thats leading to .blp file. Any ideas ?
rektbyfaith
01-14-2023, 01:16 AM #1

Archived author: EFO • Posted: 2023-01-14T01:16:48.567000+00:00
Original source

Hello there, I am having a problem. Its about adding custom Displays into the server, more likely using old ones rebranding them and adding them as a unique one. Currently messing out with mounts and while searching trough MPQ files to get Blp m2 and skins I realized that .m2 files of the certain mounts dont have clear parth inside them thats leading to .blp file. Any ideas ?

rektbyfaith
Administrator
0
01-14-2023, 01:33 AM
#2
Archived author: Nix • Posted: 2023-01-14T01:33:22.241000+00:00
Original source

CreatureDisplayInfo and ModelDisplayInfo DBCs
rektbyfaith
01-14-2023, 01:33 AM #2

Archived author: Nix • Posted: 2023-01-14T01:33:22.241000+00:00
Original source

CreatureDisplayInfo and ModelDisplayInfo DBCs

rektbyfaith
Administrator
0
01-14-2023, 02:04 AM
#3
Archived author: Vlathis • Posted: 2023-01-14T02:04:38.261000+00:00
Original source

If they don't have an entry in CreatureDisplayInfo.dbc that usually means the texture is defined in the model itself instead of in the DBCs.
rektbyfaith
01-14-2023, 02:04 AM #3

Archived author: Vlathis • Posted: 2023-01-14T02:04:38.261000+00:00
Original source

If they don't have an entry in CreatureDisplayInfo.dbc that usually means the texture is defined in the model itself instead of in the DBCs.

rektbyfaith
Administrator
0
01-14-2023, 02:05 AM
#4
Archived author: Nix • Posted: 2023-01-14T02:05:01.251000+00:00
Original source

He is asking the exact reverse
rektbyfaith
01-14-2023, 02:05 AM #4

Archived author: Nix • Posted: 2023-01-14T02:05:01.251000+00:00
Original source

He is asking the exact reverse

rektbyfaith
Administrator
0
01-14-2023, 02:05 AM
#5
Archived author: Vlathis • Posted: 2023-01-14T02:05:41.459000+00:00
Original source

Oh, my bad, I misread that, yeah, textures would be defined in CreatureDisplayInfo.dbc then.
rektbyfaith
01-14-2023, 02:05 AM #5

Archived author: Vlathis • Posted: 2023-01-14T02:05:41.459000+00:00
Original source

Oh, my bad, I misread that, yeah, textures would be defined in CreatureDisplayInfo.dbc then.

rektbyfaith
Administrator
0
01-14-2023, 03:24 AM
#6
Archived author: EFO • Posted: 2023-01-14T03:24:04.914000+00:00
Original source

So for example if I want to add it as new entry and keep the old one still, id simply have to care only about its .BLP file DBC edits ? m2 and skin thingy wont be needed ? Sorry Im just getting into this xd.
rektbyfaith
01-14-2023, 03:24 AM #6

Archived author: EFO • Posted: 2023-01-14T03:24:04.914000+00:00
Original source

So for example if I want to add it as new entry and keep the old one still, id simply have to care only about its .BLP file DBC edits ? m2 and skin thingy wont be needed ? Sorry Im just getting into this xd.

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