Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] isn't it properly implemented in WMV ?

[DiscordArchive] isn't it properly implemented in WMV ?

[DiscordArchive] isn't it properly implemented in WMV ?

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rektbyfaith
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12-29-2022, 04:07 PM
#1
Archived author: Titi • Posted: 2022-12-29T16:07:37.197000+00:00
Original source

isn't it properly implemented in WMV ?
rektbyfaith
12-29-2022, 04:07 PM #1

Archived author: Titi • Posted: 2022-12-29T16:07:37.197000+00:00
Original source

isn't it properly implemented in WMV ?

rektbyfaith
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12-29-2022, 04:08 PM
#2
Archived author: Deamon • Posted: 2022-12-29T16:08:16.038000+00:00
Original source

Don't think so. Wmv may have close approximation. But will fail on non common edge cases
rektbyfaith
12-29-2022, 04:08 PM #2

Archived author: Deamon • Posted: 2022-12-29T16:08:16.038000+00:00
Original source

Don't think so. Wmv may have close approximation. But will fail on non common edge cases

rektbyfaith
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12-29-2022, 04:12 PM
#3
Archived author: stoneharry • Posted: 2022-12-29T16:12:19.890000+00:00
Original source

Also it's not as simple as rendering a M2. Spell visuals are made up of multiple effects and attachments that react differently depending on the caster, targets, missile and motion data, etc
rektbyfaith
12-29-2022, 04:12 PM #3

Archived author: stoneharry • Posted: 2022-12-29T16:12:19.890000+00:00
Original source

Also it's not as simple as rendering a M2. Spell visuals are made up of multiple effects and attachments that react differently depending on the caster, targets, missile and motion data, etc

rektbyfaith
Administrator
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12-29-2022, 04:13 PM
#4
Archived author: Jyria • Posted: 2022-12-29T16:13:42.157000+00:00
Original source

Would be cool if it's possible though, see the live progress of your spell visual
rektbyfaith
12-29-2022, 04:13 PM #4

Archived author: Jyria • Posted: 2022-12-29T16:13:42.157000+00:00
Original source

Would be cool if it's possible though, see the live progress of your spell visual

rektbyfaith
Administrator
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12-29-2022, 04:14 PM
#5
Archived author: stoneharry • Posted: 2022-12-29T16:14:58.326000+00:00
Original source

For me there's not much of a use case. It's going to be a mammoth task to make it look 1:1 in a external program compared to in-game. And it's quite easy to browse spell visual parts by spawning them on a map as creatures
rektbyfaith
12-29-2022, 04:14 PM #5

Archived author: stoneharry • Posted: 2022-12-29T16:14:58.326000+00:00
Original source

For me there's not much of a use case. It's going to be a mammoth task to make it look 1:1 in a external program compared to in-game. And it's quite easy to browse spell visual parts by spawning them on a map as creatures

rektbyfaith
Administrator
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12-29-2022, 04:31 PM
#6
Archived author: Titi • Posted: 2022-12-29T16:31:22.289000+00:00
Original source

lol you're telling me there's no point in visualising this ?
[Image: image.png?ex=690c249a&is=690ad31a&hm=901...54cb1c8ba&]
rektbyfaith
12-29-2022, 04:31 PM #6

Archived author: Titi • Posted: 2022-12-29T16:31:22.289000+00:00
Original source

lol you're telling me there's no point in visualising this ?
[Image: image.png?ex=690c249a&is=690ad31a&hm=901...54cb1c8ba&]

rektbyfaith
Administrator
0
12-29-2022, 04:31 PM
#7
Archived author: Titi • Posted: 2022-12-29T16:31:45.032000+00:00
Original source

and that's not even missiles
rektbyfaith
12-29-2022, 04:31 PM #7

Archived author: Titi • Posted: 2022-12-29T16:31:45.032000+00:00
Original source

and that's not even missiles

rektbyfaith
Administrator
0
12-29-2022, 04:31 PM
#8
Archived author: stoneharry • Posted: 2022-12-29T16:31:48.154000+00:00
Original source

That's not what I said.
rektbyfaith
12-29-2022, 04:31 PM #8

Archived author: stoneharry • Posted: 2022-12-29T16:31:48.154000+00:00
Original source

That's not what I said.

rektbyfaith
Administrator
0
12-29-2022, 04:32 PM
#9
Archived author: Titi • Posted: 2022-12-29T16:32:11.508000+00:00
Original source

visualising animations, attachments points etc, scales etc would be extremly useful
rektbyfaith
12-29-2022, 04:32 PM #9

Archived author: Titi • Posted: 2022-12-29T16:32:11.508000+00:00
Original source

visualising animations, attachments points etc, scales etc would be extremly useful

rektbyfaith
Administrator
0
12-29-2022, 04:32 PM
#10
Archived author: stoneharry • Posted: 2022-12-29T16:32:26.779000+00:00
Original source

Also it's not as simple as rendering a M2. Spell visuals are made up of multiple effects and attachments that react differently depending on the caster, targets, missile and motion data, etc

For me there's not much of a use case. It's going to be a mammoth task to make it look 1:1 in a external program compared to in-game. And it's quite easy to browse spell visual parts by spawning them on a map as creatures
rektbyfaith
12-29-2022, 04:32 PM #10

Archived author: stoneharry • Posted: 2022-12-29T16:32:26.779000+00:00
Original source

Also it's not as simple as rendering a M2. Spell visuals are made up of multiple effects and attachments that react differently depending on the caster, targets, missile and motion data, etc

For me there's not much of a use case. It's going to be a mammoth task to make it look 1:1 in a external program compared to in-game. And it's quite easy to browse spell visual parts by spawning them on a map as creatures

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