[DiscordArchive] I am working in AzerothCore and I have a module I want to add to my server (bench's mod-arac) but it
[DiscordArchive] I am working in AzerothCore and I have a module I want to add to my server (bench's mod-arac) but it
Archived author: TemporalUncertainty • Posted: 2022-12-29T08:03:12.342000+00:00
Original source
I am working in AzerothCore and I have a module I want to add to my server (bench's mod-arac) but it requires adding a patch-a.mpq to my client... I already have a modified patch-a.mpq from a different (client side) module... Should I combine them somehow (advice please) into a single MPQ file or can I just check them for conflicts (advice please) and rename one of them?
Archived author: Bench • Posted: 2022-12-29T08:10:22.398000+00:00
Original source
Check them for conflicts, you can do so by opening the two with Ladik's MPQ Editor (Found here: http://www.zezula.net/en/mpq/download.html) and checking if they have any overlapping files. If they don't, just rename one. If they do, you've got trouble
Side note: not technically my module
Archived author: TemporalUncertainty • Posted: 2022-12-29T08:18:23.746000+00:00
Original source
thanks bench!
Archived author: TemporalUncertainty • Posted: 2022-12-29T08:24:13.584000+00:00
Original source
so if I open them both in the editor and don't get any notifications are they good to go or do I need to run some kind of manual check? I'm looking at the filenames and I can't see any duplicates but it's a pretty long list
Archived author: Bench • Posted: 2022-12-29T08:25:18.788000+00:00
Original source
Arac shouldn't have many files, but if the other one has a bunch of *.xxx files, that one might be problematic. Only real way to know for sure is to rename it and see if they cause problems living together
Archived author: TemporalUncertainty • Posted: 2022-12-29T08:26:06.485000+00:00
Original source
actually this will almost certainly clash I think... but not with the patch-a.mpq ... I updated the models and the character selection screen which I'm guessing will have changed the CharStartOutfit.dbc file
Archived author: Bench • Posted: 2022-12-29T08:26:38.114000+00:00
Original source
CharStartOutfit is just cosmetic, so that might look a little weird when you make a character, but it'll otherwise be fine
![[Image: 1667941592.jpg?ex=690c5bed&is=690b0a6d&h...494cca795&]](https://cdn.discordapp.com/attachments/415944535718494208/1057937877666889758/1667941592.jpg?ex=690c5bed&is=690b0a6d&hm=8c5d0bc223235fe4e96d7b1246fc1b66de01e40aba68e851c365895494cca795&)
Archived author: DykeR • Posted: 2022-12-29T08:27:25.629000+00:00
Original source
I'm already have arac, Trinity core
![[Image: 1667941592.jpg?ex=690c5bed&is=690b0a6d&h...494cca795&]](https://cdn.discordapp.com/attachments/415944535718494208/1057937877666889758/1667941592.jpg?ex=690c5bed&is=690b0a6d&hm=8c5d0bc223235fe4e96d7b1246fc1b66de01e40aba68e851c365895494cca795&)
Archived author: TemporalUncertainty • Posted: 2022-12-29T08:27:31.885000+00:00
Original source
actually... the other patch uses CharStartOutfit(Tier10).dbc so maybe it will be fine
Archived author: DykeR • Posted: 2022-12-29T08:27:41.231000+00:00
Original source
Azeroth too much crashing