Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Does each model have a specific Attachment ID's?

[DiscordArchive] Does each model have a specific Attachment ID's?

[DiscordArchive] Does each model have a specific Attachment ID's?

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rektbyfaith
Administrator
0
12-27-2022, 12:21 AM
#1
Archived author: AbyssalJake • Posted: 2022-12-27T00:21:22.145000+00:00
Original source

Does each model have a specific Attachment ID's?
rektbyfaith
12-27-2022, 12:21 AM #1

Archived author: AbyssalJake • Posted: 2022-12-27T00:21:22.145000+00:00
Original source

Does each model have a specific Attachment ID's?

rektbyfaith
Administrator
0
12-27-2022, 12:21 AM
#2
Archived author: A2 • Posted: 2022-12-27T00:21:47.948000+00:00
Original source

Y
rektbyfaith
12-27-2022, 12:21 AM #2

Archived author: A2 • Posted: 2022-12-27T00:21:47.948000+00:00
Original source

Y

rektbyfaith
Administrator
0
12-27-2022, 12:22 AM
#3
Archived author: AbyssalJake • Posted: 2022-12-27T00:22:33.633000+00:00
Original source

Can you pretty please tell me how to find the model attachment number
rektbyfaith
12-27-2022, 12:22 AM #3

Archived author: AbyssalJake • Posted: 2022-12-27T00:22:33.633000+00:00
Original source

Can you pretty please tell me how to find the model attachment number

rektbyfaith
Administrator
0
12-27-2022, 12:22 AM
#4
Archived author: AbyssalJake • Posted: 2022-12-27T00:22:49.354000+00:00
Original source

Whether it's in 010 or Blender
rektbyfaith
12-27-2022, 12:22 AM #4

Archived author: AbyssalJake • Posted: 2022-12-27T00:22:49.354000+00:00
Original source

Whether it's in 010 or Blender

rektbyfaith
Administrator
0
12-27-2022, 12:23 AM
#5
Archived author: A2 • Posted: 2022-12-27T00:23:22.533000+00:00
Original source

in m2s header
rektbyfaith
12-27-2022, 12:23 AM #5

Archived author: A2 • Posted: 2022-12-27T00:23:22.533000+00:00
Original source

in m2s header

rektbyfaith
Administrator
0
12-27-2022, 12:23 AM
#6
Archived author: A2 • Posted: 2022-12-27T00:23:33.244000+00:00
Original source

```c++
uint nAttachments; // 0xF0
uint ofsAttachments<format=hex>; // 0xF4
uint nAttachLookup; // 0xF8
uint ofsAttachLookup<format=hex>; // 0xFC
```
rektbyfaith
12-27-2022, 12:23 AM #6

Archived author: A2 • Posted: 2022-12-27T00:23:33.244000+00:00
Original source

```c++
uint nAttachments; // 0xF0
uint ofsAttachments<format=hex>; // 0xF4
uint nAttachLookup; // 0xF8
uint ofsAttachLookup<format=hex>; // 0xFC
```

rektbyfaith
Administrator
0
12-27-2022, 12:24 AM
#7
Archived author: A2 • Posted: 2022-12-27T00:24:02.994000+00:00
Original source

nAttachment is block with actual attachment data
rektbyfaith
12-27-2022, 12:24 AM #7

Archived author: A2 • Posted: 2022-12-27T00:24:02.994000+00:00
Original source

nAttachment is block with actual attachment data

rektbyfaith
Administrator
0
12-27-2022, 12:24 AM
#8
Archived author: A2 • Posted: 2022-12-27T00:24:17.715000+00:00
Original source

where nAttachLookup defines which attachment is which based on hardcoded list in exe
rektbyfaith
12-27-2022, 12:24 AM #8

Archived author: A2 • Posted: 2022-12-27T00:24:17.715000+00:00
Original source

where nAttachLookup defines which attachment is which based on hardcoded list in exe

rektbyfaith
Administrator
0
12-27-2022, 12:24 AM
#9
Archived author: A2 • Posted: 2022-12-27T00:24:34.946000+00:00
Original source

https://wowdev.wiki/M2#Attachments
[Embed: M2]
https://wowdev.wiki/M2
rektbyfaith
12-27-2022, 12:24 AM #9

Archived author: A2 • Posted: 2022-12-27T00:24:34.946000+00:00
Original source

https://wowdev.wiki/M2#Attachments
[Embed: M2]
https://wowdev.wiki/M2

rektbyfaith
Administrator
0
12-27-2022, 12:27 AM
#10
Archived author: AbyssalJake • Posted: 2022-12-27T00:27:50.424000+00:00
Original source


[Image: Screenshot_50.png?ex=690c9446&is=690b42c...787f642cf&]
rektbyfaith
12-27-2022, 12:27 AM #10

Archived author: AbyssalJake • Posted: 2022-12-27T00:27:50.424000+00:00
Original source


[Image: Screenshot_50.png?ex=690c9446&is=690b42c...787f642cf&]

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