[DiscordArchive] and you'd still have your selection, no?
[DiscordArchive] and you'd still have your selection, no?
Archived author: Foe • Posted: 2022-11-13T21:51:34.372000+00:00
Original source
and you'd still have your selection, no?
Archived author: Kaev • Posted: 2022-11-13T21:51:39.501000+00:00
Original source
yeah
Archived author: Foe • Posted: 2022-11-13T21:51:52.002000+00:00
Original source
Yeah, easy for macro editing then
Archived author: Kaev • Posted: 2022-11-13T21:52:14.368000+00:00
Original source
Found this comment
```
// occlusion culling
// terrain tiles act as occluders for each other, water and M2/WMOs.
// occlusion culling is not performed on per model instance basis
// rendering a little extra is cheaper than querying.
// occlusion latency has 1-2 frames delay.
```
Archived author: Kaev • Posted: 2022-11-13T21:52:20.400000+00:00
Original source
So i think there is occlusion culling
Archived author: Kaev • Posted: 2022-11-13T21:52:29.555000+00:00
Original source
ah
Archived author: Kaev • Posted: 2022-11-13T21:52:31.398000+00:00
Original source
i should read
Archived author: Foe • Posted: 2022-11-13T21:52:34.233000+00:00
Original source
occlusion culling is not performed on per model instance basis
Archived author: Foe • Posted: 2022-11-13T21:52:36.016000+00:00
Original source
Archived author: Kaev • Posted: 2022-11-13T21:52:37.187000+00:00
Original source
yeah