[DiscordArchive] does noggit even do occlusion culling?
[DiscordArchive] does noggit even do occlusion culling?
Archived author: bandysc • Posted: 2022-11-13T21:45:48.519000+00:00
Original source
does noggit even do occlusion culling?
Archived author: Foe • Posted: 2022-11-13T21:45:52.768000+00:00
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I have no idea
Archived author: Kaev • Posted: 2022-11-13T21:46:10.992000+00:00
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Neither do i
Archived author: bandysc • Posted: 2022-11-13T21:46:20.524000+00:00
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you could do a raycast for "potentially selectable objects". But I don't think this is a bug, this is kinda expected behaviour
Archived author: Foe • Posted: 2022-11-13T21:46:36.635000+00:00
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Yeah, unless you hard code a depth
Archived author: Foe • Posted: 2022-11-13T21:46:46.470000+00:00
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In which case we'd use the z var
Archived author: Foe • Posted: 2022-11-13T21:47:11.899000+00:00
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Which would be weird really, rather just inform people it is best to use this top-down ish
Archived author: Foe • Posted: 2022-11-13T21:47:30.746000+00:00
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Top-down is where I would see this feature make most sense anyway
Archived author: Kaev • Posted: 2022-11-13T21:47:40.545000+00:00
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yeah
Archived author: Kaev • Posted: 2022-11-13T21:48:07.165000+00:00
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But would be pretty meh if someone selects a few models inside a house and suddenly moves stuff that is outside