Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] ```Converting Ballista.m2

[DiscordArchive] ```Converting Ballista.m2

[DiscordArchive] ```Converting Ballista.m2

Pages (5): Previous 1 2 3 4 5
rektbyfaith
Administrator
0
10-17-2022, 06:21 PM
#41
Archived author: Crow • Posted: 2022-10-17T18:21:36.239000+00:00
Original source

hmmmmmmmmmmmmmmmmmmmm
rektbyfaith
10-17-2022, 06:21 PM #41

Archived author: Crow • Posted: 2022-10-17T18:21:36.239000+00:00
Original source

hmmmmmmmmmmmmmmmmmmmm

rektbyfaith
Administrator
0
10-17-2022, 06:21 PM
#42
Archived author: Crow • Posted: 2022-10-17T18:21:51.984000+00:00
Original source

sounds like I have to make a new check
rektbyfaith
10-17-2022, 06:21 PM #42

Archived author: Crow • Posted: 2022-10-17T18:21:51.984000+00:00
Original source

sounds like I have to make a new check

rektbyfaith
Administrator
0
10-17-2022, 06:22 PM
#43
Archived author: Crow • Posted: 2022-10-17T18:22:04.556000+00:00
Original source

CanGladGrip or something
rektbyfaith
10-17-2022, 06:22 PM #43

Archived author: Crow • Posted: 2022-10-17T18:22:04.556000+00:00
Original source

CanGladGrip or something

rektbyfaith
Administrator
0
10-17-2022, 06:25 PM
#44
Archived author: robinsch • Posted: 2022-10-17T18:25:08.696000+00:00
Original source

Yeah or just check for aura id
rektbyfaith
10-17-2022, 06:25 PM #44

Archived author: robinsch • Posted: 2022-10-17T18:25:08.696000+00:00
Original source

Yeah or just check for aura id

rektbyfaith
Administrator
0
10-17-2022, 06:26 PM
#45
Archived author: Crow • Posted: 2022-10-17T18:26:18.601000+00:00
Original source

ah ye
rektbyfaith
10-17-2022, 06:26 PM #45

Archived author: Crow • Posted: 2022-10-17T18:26:18.601000+00:00
Original source

ah ye

rektbyfaith
Administrator
0
10-17-2022, 06:45 PM
#46
Archived author: Crow • Posted: 2022-10-17T18:45:26.770000+00:00
Original source

i just went down to the two-handed part and said
```
if (CanTitanGrip() && HasAura(79802) && !pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM)
{
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (offItem)
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
}
```
rektbyfaith
10-17-2022, 06:45 PM #46

Archived author: Crow • Posted: 2022-10-17T18:45:26.770000+00:00
Original source

i just went down to the two-handed part and said
```
if (CanTitanGrip() && HasAura(79802) && !pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM)
{
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (offItem)
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
}
```

rektbyfaith
Administrator
0
10-17-2022, 06:55 PM
#47
Archived author: Crow • Posted: 2022-10-17T18:55:43.140000+00:00
Original source

damn, didnt work
rektbyfaith
10-17-2022, 06:55 PM #47

Archived author: Crow • Posted: 2022-10-17T18:55:43.140000+00:00
Original source

damn, didnt work

rektbyfaith
Administrator
0
10-17-2022, 06:55 PM
#48
Archived author: Crow • Posted: 2022-10-17T18:55:49.243000+00:00
Original source

now trying
```
if (CanTitanGrip() && HasAura(79802) && pProto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM)
{
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
ItemPosCountVec off_dest;
if (offItem && (!not_loading ||
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK ||
CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
}```
rektbyfaith
10-17-2022, 06:55 PM #48

Archived author: Crow • Posted: 2022-10-17T18:55:49.243000+00:00
Original source

now trying
```
if (CanTitanGrip() && HasAura(79802) && pProto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM)
{
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
ItemPosCountVec off_dest;
if (offItem && (!not_loading ||
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK ||
CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
}```

rektbyfaith
Administrator
0
10-17-2022, 07:00 PM
#49
Archived author: Crow • Posted: 2022-10-17T19:00:35.250000+00:00
Original source

didnt work
rektbyfaith
10-17-2022, 07:00 PM #49

Archived author: Crow • Posted: 2022-10-17T19:00:35.250000+00:00
Original source

didnt work

rektbyfaith
Administrator
0
10-17-2022, 07:22 PM
#50
Archived author: Crow • Posted: 2022-10-17T19:22:52.707000+00:00
Original source

ah yeah, adding checks to FindEquipSlot and AutoUnequipOffhandIfNeed
rektbyfaith
10-17-2022, 07:22 PM #50

Archived author: Crow • Posted: 2022-10-17T19:22:52.707000+00:00
Original source

ah yeah, adding checks to FindEquipSlot and AutoUnequipOffhandIfNeed

Pages (5): Previous 1 2 3 4 5
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)