Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] ```Converting Ballista.m2

[DiscordArchive] ```Converting Ballista.m2

[DiscordArchive] ```Converting Ballista.m2

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rektbyfaith
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10-17-2022, 05:11 PM
#11
Archived author: syco • Posted: 2022-10-17T17:11:04.491000+00:00
Original source

I was PM'd that, that is very helpful indeed.
rektbyfaith
10-17-2022, 05:11 PM #11

Archived author: syco • Posted: 2022-10-17T17:11:04.491000+00:00
Original source

I was PM'd that, that is very helpful indeed.

rektbyfaith
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10-17-2022, 05:11 PM
#12
Archived author: stoneharry • Posted: 2022-10-17T17:11:54.603000+00:00
Original source

All the direct variable manipulation drives me insane
rektbyfaith
10-17-2022, 05:11 PM #12

Archived author: stoneharry • Posted: 2022-10-17T17:11:54.603000+00:00
Original source

All the direct variable manipulation drives me insane

rektbyfaith
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10-17-2022, 05:18 PM
#13
Archived author: syco • Posted: 2022-10-17T17:18:26.439000+00:00
Original source

In the WoWSpellEditor or Spell.dbc, is there a field that tells a spell to proc from one specific spell?
Example: Eradication has a 6% proc from corruption damage. I do know this is achieved by the flag set for Corruption- "SpellFamilyFlag: 2". How does Eradication know that Corruption is the only spell that should proc it?
How does that SpellFamilyFlag of 2 direct to Eradication?
Thanks in advance, may have chosen the wrong skill to look at, but here I am.
rektbyfaith
10-17-2022, 05:18 PM #13

Archived author: syco • Posted: 2022-10-17T17:18:26.439000+00:00
Original source

In the WoWSpellEditor or Spell.dbc, is there a field that tells a spell to proc from one specific spell?
Example: Eradication has a 6% proc from corruption damage. I do know this is achieved by the flag set for Corruption- "SpellFamilyFlag: 2". How does Eradication know that Corruption is the only spell that should proc it?
How does that SpellFamilyFlag of 2 direct to Eradication?
Thanks in advance, may have chosen the wrong skill to look at, but here I am.

rektbyfaith
Administrator
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10-17-2022, 05:21 PM
#14
Archived author: Dreadmaster • Posted: 2022-10-17T17:21:53.611000+00:00
Original source

some that work that way are flagged like this, some are not and i have no idea how the ones that aren't handle it
[Image: unknown.png?ex=690c3071&is=690adef1&hm=1...e90a84b30&]
rektbyfaith
10-17-2022, 05:21 PM #14

Archived author: Dreadmaster • Posted: 2022-10-17T17:21:53.611000+00:00
Original source

some that work that way are flagged like this, some are not and i have no idea how the ones that aren't handle it
[Image: unknown.png?ex=690c3071&is=690adef1&hm=1...e90a84b30&]

rektbyfaith
Administrator
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10-17-2022, 05:23 PM
#15
Archived author: Dreadmaster • Posted: 2022-10-17T17:23:35.927000+00:00
Original source

don't remember what specifically i was trying to find but iirc some spells don't have a mask for it in the sql/dbc/class or spell cpps
rektbyfaith
10-17-2022, 05:23 PM #15

Archived author: Dreadmaster • Posted: 2022-10-17T17:23:35.927000+00:00
Original source

don't remember what specifically i was trying to find but iirc some spells don't have a mask for it in the sql/dbc/class or spell cpps

rektbyfaith
Administrator
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10-17-2022, 05:41 PM
#16
Archived author: Crow • Posted: 2022-10-17T17:41:59.198000+00:00
Original source

I did and same results.
rektbyfaith
10-17-2022, 05:41 PM #16

Archived author: Crow • Posted: 2022-10-17T17:41:59.198000+00:00
Original source

I did and same results.

rektbyfaith
Administrator
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10-17-2022, 05:42 PM
#17
Archived author: Crow • Posted: 2022-10-17T17:42:58.477000+00:00
Original source

there is no things in the core that directly do anything with titans grip
rektbyfaith
10-17-2022, 05:42 PM #17

Archived author: Crow • Posted: 2022-10-17T17:42:58.477000+00:00
Original source

there is no things in the core that directly do anything with titans grip

rektbyfaith
Administrator
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10-17-2022, 05:43 PM
#18
Archived author: Crow • Posted: 2022-10-17T17:43:06.778000+00:00
Original source

alllllll they do, is set it to active or not active.
rektbyfaith
10-17-2022, 05:43 PM #18

Archived author: Crow • Posted: 2022-10-17T17:43:06.778000+00:00
Original source

alllllll they do, is set it to active or not active.

rektbyfaith
Administrator
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10-17-2022, 05:43 PM
#19
Archived author: Crow • Posted: 2022-10-17T17:43:47.939000+00:00
Original source

they are literally never called elsewhere
rektbyfaith
10-17-2022, 05:43 PM #19

Archived author: Crow • Posted: 2022-10-17T17:43:47.939000+00:00
Original source

they are literally never called elsewhere

rektbyfaith
Administrator
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10-17-2022, 05:44 PM
#20
Archived author: Crow • Posted: 2022-10-17T17:44:21.454000+00:00
Original source

just in the part in player setting it to true or not and the part in spelleffects to turn it off when you unlearn it
rektbyfaith
10-17-2022, 05:44 PM #20

Archived author: Crow • Posted: 2022-10-17T17:44:21.454000+00:00
Original source

just in the part in player setting it to true or not and the part in spelleffects to turn it off when you unlearn it

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