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[DiscordArchive] Quick question

[DiscordArchive] Quick question

rektbyfaith
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09-12-2022, 04:23 PM
#1
Archived author: Jyria • Posted: 2022-09-12T16:23:17.653000+00:00
Original source

Quick question
Max loot amount in the looting interface possible was 16 right?
rektbyfaith
09-12-2022, 04:23 PM #1

Archived author: Jyria • Posted: 2022-09-12T16:23:17.653000+00:00
Original source

Quick question
Max loot amount in the looting interface possible was 16 right?

rektbyfaith
Administrator
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09-12-2022, 04:34 PM
#2
Archived author: Bruno • Posted: 2022-09-12T16:34:40.256000+00:00
Original source

Does anyone know how to unlock the 3 faction in wow.exe?
(this question was once raised, but it was a long time ago)
rektbyfaith
09-12-2022, 04:34 PM #2

Archived author: Bruno • Posted: 2022-09-12T16:34:40.256000+00:00
Original source

Does anyone know how to unlock the 3 faction in wow.exe?
(this question was once raised, but it was a long time ago)

rektbyfaith
Administrator
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09-12-2022, 04:39 PM
#3
Archived author: <o> • Posted: 2022-09-12T16:39:28.219000+00:00
Original source

it's hardcoded in like a million places all over the place and in multiple dbcs
rektbyfaith
09-12-2022, 04:39 PM #3

Archived author: <o> • Posted: 2022-09-12T16:39:28.219000+00:00
Original source

it's hardcoded in like a million places all over the place and in multiple dbcs

rektbyfaith
Administrator
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09-12-2022, 04:40 PM
#4
Archived author: <o> • Posted: 2022-09-12T16:40:12.051000+00:00
Original source

though you can probably ignore most of it and just fall back on custom hostility that you implement serverside, it'd just be a couple of ui fluff to fake
rektbyfaith
09-12-2022, 04:40 PM #4

Archived author: <o> • Posted: 2022-09-12T16:40:12.051000+00:00
Original source

though you can probably ignore most of it and just fall back on custom hostility that you implement serverside, it'd just be a couple of ui fluff to fake

rektbyfaith
Administrator
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09-12-2022, 04:40 PM
#5
Archived author: <o> • Posted: 2022-09-12T16:40:24.653000+00:00
Original source

but be prepared, it's hardcoded in even more places serverside
rektbyfaith
09-12-2022, 04:40 PM #5

Archived author: <o> • Posted: 2022-09-12T16:40:24.653000+00:00
Original source

but be prepared, it's hardcoded in even more places serverside

rektbyfaith
Administrator
0
09-12-2022, 04:41 PM
#6
Archived author: A2 • Posted: 2022-09-12T16:41:58.098000+00:00
Original source

https://discord.com/channels/40766404101...4248997929
rektbyfaith
09-12-2022, 04:41 PM #6

Archived author: A2 • Posted: 2022-09-12T16:41:58.098000+00:00
Original source

https://discord.com/channels/40766404101...4248997929

rektbyfaith
Administrator
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09-12-2022, 04:44 PM
#7
Archived author: <o> • Posted: 2022-09-12T16:44:24.889000+00:00
Original source

does this actually fix shit like areatable lookups or just the faction groups? had no idea that existed
rektbyfaith
09-12-2022, 04:44 PM #7

Archived author: <o> • Posted: 2022-09-12T16:44:24.889000+00:00
Original source

does this actually fix shit like areatable lookups or just the faction groups? had no idea that existed

rektbyfaith
Administrator
0
09-12-2022, 04:47 PM
#8
Archived author: Bruno • Posted: 2022-09-12T16:47:23.535000+00:00
Original source

Well, there is another way, it works (at least for my idea), but a little can not understand how to properly implement it. In general, if in FactionTemplate put a flag for faction (race) 3 - is the alliance, 5 - is the horde, 8 - is a creature.

So the first 2 flags are displayed when creating a character, and if you put flag 8 (which I need), then in the creation of a character missing a race. Any idea how to implement that murlocks (19 faction) was friendly to players? Screenshots below

(WoW 3.3.5a)
[Image: unknown.png?ex=690c285b&is=690ad6db&hm=7...0f913600f&]

[Image: unknown.png?ex=690c285b&is=690ad6db&hm=2...144f405ff&]

[Image: unknown.png?ex=690c285b&is=690ad6db&hm=b...ab10906c5&]

[Image: unknown.png?ex=690c285b&is=690ad6db&hm=a...6874100d6&]
rektbyfaith
09-12-2022, 04:47 PM #8

Archived author: Bruno • Posted: 2022-09-12T16:47:23.535000+00:00
Original source

Well, there is another way, it works (at least for my idea), but a little can not understand how to properly implement it. In general, if in FactionTemplate put a flag for faction (race) 3 - is the alliance, 5 - is the horde, 8 - is a creature.

So the first 2 flags are displayed when creating a character, and if you put flag 8 (which I need), then in the creation of a character missing a race. Any idea how to implement that murlocks (19 faction) was friendly to players? Screenshots below

(WoW 3.3.5a)
[Image: unknown.png?ex=690c285b&is=690ad6db&hm=7...0f913600f&]

[Image: unknown.png?ex=690c285b&is=690ad6db&hm=2...144f405ff&]

[Image: unknown.png?ex=690c285b&is=690ad6db&hm=b...ab10906c5&]

[Image: unknown.png?ex=690c285b&is=690ad6db&hm=a...6874100d6&]

rektbyfaith
Administrator
0
09-12-2022, 04:49 PM
#9
Archived author: Bruno • Posted: 2022-09-12T16:49:01.924000+00:00
Original source

I want to do it somehow through the DBC, not through the DB
rektbyfaith
09-12-2022, 04:49 PM #9

Archived author: Bruno • Posted: 2022-09-12T16:49:01.924000+00:00
Original source

I want to do it somehow through the DBC, not through the DB

rektbyfaith
Administrator
0
09-12-2022, 04:49 PM
#10
Archived author: Bruno • Posted: 2022-09-12T16:49:20.043000+00:00
Original source

For myself, for convenience
rektbyfaith
09-12-2022, 04:49 PM #10

Archived author: Bruno • Posted: 2022-09-12T16:49:20.043000+00:00
Original source

For myself, for convenience

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