[DiscordArchive] dunno how il export it though, savedvariables??
[DiscordArchive] dunno how il export it though, savedvariables??
Archived author: Peps • Posted: 2022-08-28T00:07:18.204000+00:00
Original source
dunno how il export it though, savedvariables??
Archived author: Peps • Posted: 2022-08-28T00:07:33.557000+00:00
Original source
maybe il have it sync to the server and save there
Archived author: Peps • Posted: 2022-08-28T00:08:42.526000+00:00
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it also pisses me off how theres an inherent floating point precision issue
Archived author: Peps • Posted: 2022-08-28T00:08:55.172000+00:00
Original source
which is apparently because framescrolls use rendertargets or something
Archived author: Peps • Posted: 2022-08-28T00:09:32.345000+00:00
Original source
so il likely have to just floor/ceil to correct for it i guess
Archived author: Foe • Posted: 2022-08-28T00:09:58.379000+00:00
Original source
I added an editor in the addon as well and save the coordinates server side
Archived author: Peps • Posted: 2022-08-28T00:10:41.046000+00:00
Original source
yeah, i wont lie im just making a poe skill tree (and lost my shit when you mogged me with yours) so its good to know you took the same approach
Archived author: Peps • Posted: 2022-08-28T00:11:39.808000+00:00
Original source
how far did you go with it, im planning on just making a right click menu for placing nodes and having them configurable with node type/size and a spellid, hoping i can get the spell icon from that and just send the spellid to the server
Archived author: Foe • Posted: 2022-08-28T00:11:46.814000+00:00
Original source
During development we're just sending the tree data from the server, once we're done we'll export the data from the server side values and pack it with the addon to reduce bandwidth some
Archived author: Peps • Posted: 2022-08-28T00:12:17.764000+00:00
Original source
the biggest concern for me is just making the connecting lines between nodes