[DiscordArchive] dunno how il export it though, savedvariables??
[DiscordArchive] dunno how il export it though, savedvariables??
Archived author: Foe • Posted: 2022-08-28T00:17:18.287000+00:00
Original source
DrawRouteLine(line, self:GetName(), startNode.x, startNode.y, endNode.x, endNode.y, 16, "CENTER")
Archived author: Foe • Posted: 2022-08-28T00:17:21.136000+00:00
Original source
This is how we use it
Archived author: Peps • Posted: 2022-08-28T00:18:10.262000+00:00
Original source
i assume you have two textures for connected/not connected
Archived author: Foe • Posted: 2022-08-28T00:18:42.803000+00:00
Original source
Multiple, for when a node is inactive, active, available, learnt, etc
Archived author: Peps • Posted: 2022-08-28T00:19:14.243000+00:00
Original source
well i mean the line itself, iirc it just has a brighter version in poe if its nodes are both learned
Archived author: Peps • Posted: 2022-08-28T00:19:22.896000+00:00
Original source
but yeah, this saves a bunch of time
Archived author: Peps • Posted: 2022-08-28T00:19:33.063000+00:00
Original source
make the editor easier to make too since i can have a drag-to-connect thing
Archived author: Peps • Posted: 2022-08-28T00:19:36.402000+00:00
Original source
and have the line just go to the mouse
Archived author: Foe • Posted: 2022-08-28T00:19:43.559000+00:00
Original source
Sure, in PoE it's just 3 (inactive, active, available)
Archived author: Foe • Posted: 2022-08-28T00:19:54.424000+00:00
Original source
I believe active is a little dimmer than available