Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] dunno how il export it though, savedvariables??

[DiscordArchive] dunno how il export it though, savedvariables??

[DiscordArchive] dunno how il export it though, savedvariables??

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rektbyfaith
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0
08-28-2022, 12:17 AM
#21
Archived author: Foe • Posted: 2022-08-28T00:17:18.287000+00:00
Original source

DrawRouteLine(line, self:GetName(), startNode.x, startNode.y, endNode.x, endNode.y, 16, "CENTER")
rektbyfaith
08-28-2022, 12:17 AM #21

Archived author: Foe • Posted: 2022-08-28T00:17:18.287000+00:00
Original source

DrawRouteLine(line, self:GetName(), startNode.x, startNode.y, endNode.x, endNode.y, 16, "CENTER")

rektbyfaith
Administrator
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08-28-2022, 12:17 AM
#22
Archived author: Foe • Posted: 2022-08-28T00:17:21.136000+00:00
Original source

This is how we use it
rektbyfaith
08-28-2022, 12:17 AM #22

Archived author: Foe • Posted: 2022-08-28T00:17:21.136000+00:00
Original source

This is how we use it

rektbyfaith
Administrator
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08-28-2022, 12:18 AM
#23
Archived author: Peps • Posted: 2022-08-28T00:18:10.262000+00:00
Original source

i assume you have two textures for connected/not connected
rektbyfaith
08-28-2022, 12:18 AM #23

Archived author: Peps • Posted: 2022-08-28T00:18:10.262000+00:00
Original source

i assume you have two textures for connected/not connected

rektbyfaith
Administrator
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08-28-2022, 12:18 AM
#24
Archived author: Foe • Posted: 2022-08-28T00:18:42.803000+00:00
Original source

Multiple, for when a node is inactive, active, available, learnt, etc
rektbyfaith
08-28-2022, 12:18 AM #24

Archived author: Foe • Posted: 2022-08-28T00:18:42.803000+00:00
Original source

Multiple, for when a node is inactive, active, available, learnt, etc

rektbyfaith
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08-28-2022, 12:19 AM
#25
Archived author: Peps • Posted: 2022-08-28T00:19:14.243000+00:00
Original source

well i mean the line itself, iirc it just has a brighter version in poe if its nodes are both learned
rektbyfaith
08-28-2022, 12:19 AM #25

Archived author: Peps • Posted: 2022-08-28T00:19:14.243000+00:00
Original source

well i mean the line itself, iirc it just has a brighter version in poe if its nodes are both learned

rektbyfaith
Administrator
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08-28-2022, 12:19 AM
#26
Archived author: Peps • Posted: 2022-08-28T00:19:22.896000+00:00
Original source

but yeah, this saves a bunch of time
rektbyfaith
08-28-2022, 12:19 AM #26

Archived author: Peps • Posted: 2022-08-28T00:19:22.896000+00:00
Original source

but yeah, this saves a bunch of time

rektbyfaith
Administrator
0
08-28-2022, 12:19 AM
#27
Archived author: Peps • Posted: 2022-08-28T00:19:33.063000+00:00
Original source

make the editor easier to make too since i can have a drag-to-connect thing
rektbyfaith
08-28-2022, 12:19 AM #27

Archived author: Peps • Posted: 2022-08-28T00:19:33.063000+00:00
Original source

make the editor easier to make too since i can have a drag-to-connect thing

rektbyfaith
Administrator
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08-28-2022, 12:19 AM
#28
Archived author: Peps • Posted: 2022-08-28T00:19:36.402000+00:00
Original source

and have the line just go to the mouse
rektbyfaith
08-28-2022, 12:19 AM #28

Archived author: Peps • Posted: 2022-08-28T00:19:36.402000+00:00
Original source

and have the line just go to the mouse

rektbyfaith
Administrator
0
08-28-2022, 12:19 AM
#29
Archived author: Foe • Posted: 2022-08-28T00:19:43.559000+00:00
Original source

Sure, in PoE it's just 3 (inactive, active, available)
rektbyfaith
08-28-2022, 12:19 AM #29

Archived author: Foe • Posted: 2022-08-28T00:19:43.559000+00:00
Original source

Sure, in PoE it's just 3 (inactive, active, available)

rektbyfaith
Administrator
0
08-28-2022, 12:19 AM
#30
Archived author: Foe • Posted: 2022-08-28T00:19:54.424000+00:00
Original source

I believe active is a little dimmer than available
rektbyfaith
08-28-2022, 12:19 AM #30

Archived author: Foe • Posted: 2022-08-28T00:19:54.424000+00:00
Original source

I believe active is a little dimmer than available

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