[DiscordArchive] anyone recall what sets the background for preview outfit screen?
[DiscordArchive] anyone recall what sets the background for preview outfit screen?
Archived author: Kazgrim • Posted: 2022-08-08T00:40:29.470000+00:00
Original source
anyone recall what sets the background for preview outfit screen?
Archived author: Kazgrim • Posted: 2022-08-08T00:40:47.264000+00:00
Original source
seems separate from character ui model apparently since my custom races have it blank
Archived author: Lear • Posted: 2022-08-08T00:54:08.825000+00:00
Original source
There any "templates" of the racial models in one geoset? Rigging a custom humanoid model to something but it doesn't seem like there's a straightforward way about this. The player race models have way too many geosets that split up the mesh too much, just need something on a single mesh to rig my model to.
Archived author: Lear • Posted: 2022-08-08T00:54:50.461000+00:00
Original source
Closest I could find was the Katherine Proudmoore model which is on a single geoset, but it seems like she doesn't handle being downported too well for some reason.
Archived author: Lear • Posted: 2022-08-08T01:05:19.027000+00:00
Original source
Wonder if just merging the geosets on something like the Jaina model would work.
Archived author: Lear • Posted: 2022-08-08T01:24:44.219000+00:00
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Actually the jaina M2 is missing animations also. Troublesome, not sure how to tackle this.
Archived author: A2 • Posted: 2022-08-08T01:36:00.799000+00:00
Original source
What are you even trying to do
Archived author: A2 • Posted: 2022-08-08T01:36:41.801000+00:00
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If you want to rig something to human female just its armature if you want body then you can keep it as well
Archived author: A2 • Posted: 2022-08-08T01:36:47.320000+00:00
Original source
just merge it or something
Archived author: Lear • Posted: 2022-08-08T01:39:10.644000+00:00
Original source
Heh, it's a bit convoluted I know. Basically I'm doing something similar to custom races. Just needed a good reference for the model that wasn't split up into a billion meshes.I'll take your suggestion though and just rip out the armature, doesn't seem like there's a simpler way about it.