Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Its already amazing tbh :D There isnt a lot that is unclear in the M2 template you made, also the c

[DiscordArchive] Its already amazing tbh :D There isnt a lot that is unclear in the M2 template you made, also the c

[DiscordArchive] Its already amazing tbh :D There isnt a lot that is unclear in the M2 template you made, also the c

Pages (4): Previous 1 2 3 4
rektbyfaith
Administrator
0
08-01-2022, 05:45 PM
#31
Archived author: A2 • Posted: 2022-08-01T17:45:18.924000+00:00
Original source

I will just make the function external and use some table with listed keybones or smth
rektbyfaith
08-01-2022, 05:45 PM #31

Archived author: A2 • Posted: 2022-08-01T17:45:18.924000+00:00
Original source

I will just make the function external and use some table with listed keybones or smth

rektbyfaith
Administrator
0
08-01-2022, 05:45 PM
#32
Archived author: A2 • Posted: 2022-08-01T17:45:41.382000+00:00
Original source

Since I already have enumerator with keybones it should be easy
rektbyfaith
08-01-2022, 05:45 PM #32

Archived author: A2 • Posted: 2022-08-01T17:45:41.382000+00:00
Original source

Since I already have enumerator with keybones it should be easy

rektbyfaith
Administrator
0
08-01-2022, 05:46 PM
#33
Archived author: A2 • Posted: 2022-08-01T17:46:31.809000+00:00
Original source

These inline functions saved me a megaton headaches when they added them in version 12.0+
rektbyfaith
08-01-2022, 05:46 PM #33

Archived author: A2 • Posted: 2022-08-01T17:46:31.809000+00:00
Original source

These inline functions saved me a megaton headaches when they added them in version 12.0+

rektbyfaith
Administrator
0
08-01-2022, 05:46 PM
#34
Archived author: A2 • Posted: 2022-08-01T17:46:54.138000+00:00
Original source

but it requires my template to be run on newest version none older would support it
rektbyfaith
08-01-2022, 05:46 PM #34

Archived author: A2 • Posted: 2022-08-01T17:46:54.138000+00:00
Original source

but it requires my template to be run on newest version none older would support it

rektbyfaith
Administrator
0
08-01-2022, 06:00 PM
#35
Archived author: Cyn • Posted: 2022-08-01T18:00:05.487000+00:00
Original source

Hmm i cant imagine the version requirement is going to affect too many people

I cant think of a reason to use an old version other than bypassing DRM or something
rektbyfaith
08-01-2022, 06:00 PM #35

Archived author: Cyn • Posted: 2022-08-01T18:00:05.487000+00:00
Original source

Hmm i cant imagine the version requirement is going to affect too many people

I cant think of a reason to use an old version other than bypassing DRM or something

rektbyfaith
Administrator
0
08-01-2022, 06:01 PM
#36
Archived author: tester • Posted: 2022-08-01T18:01:30.421000+00:00
Original source

the DRM is the main 1, harder to find a new version of software with it stil being free, so you can either purchase it or be smart enough to know how to solve it
rektbyfaith
08-01-2022, 06:01 PM #36

Archived author: tester • Posted: 2022-08-01T18:01:30.421000+00:00
Original source

the DRM is the main 1, harder to find a new version of software with it stil being free, so you can either purchase it or be smart enough to know how to solve it

rektbyfaith
Administrator
0
08-01-2022, 06:08 PM
#37
Archived author: Titi • Posted: 2022-08-01T18:08:41.846000+00:00
Original source

It also depends of how the model is made, in some models triangles can use the same vertices so it's not as simple as max verts / 3.
The only real limit is 65k verts
rektbyfaith
08-01-2022, 06:08 PM #37

Archived author: Titi • Posted: 2022-08-01T18:08:41.846000+00:00
Original source

It also depends of how the model is made, in some models triangles can use the same vertices so it's not as simple as max verts / 3.
The only real limit is 65k verts

rektbyfaith
Administrator
0
08-01-2022, 06:13 PM
#38
Archived author: Cyn • Posted: 2022-08-01T18:13:02.900000+00:00
Original source

Yknow i bet it depends on triangles that serve as "inside layers" that are only visible from certain angles as well

This whole thing is *quite* strange
rektbyfaith
08-01-2022, 06:13 PM #38

Archived author: Cyn • Posted: 2022-08-01T18:13:02.900000+00:00
Original source

Yknow i bet it depends on triangles that serve as "inside layers" that are only visible from certain angles as well

This whole thing is *quite* strange

rektbyfaith
Administrator
0
08-01-2022, 06:14 PM
#39
Archived author: Cyn • Posted: 2022-08-01T18:14:09.230000+00:00
Original source

Because Argus having 28k some triangles rendering holds the key to my problem here, see i never had that error with Tyrael even when geoset are warping due to bad assignments in the geoset itself
rektbyfaith
08-01-2022, 06:14 PM #39

Archived author: Cyn • Posted: 2022-08-01T18:14:09.230000+00:00
Original source

Because Argus having 28k some triangles rendering holds the key to my problem here, see i never had that error with Tyrael even when geoset are warping due to bad assignments in the geoset itself

rektbyfaith
Administrator
0
08-01-2022, 06:15 PM
#40
Archived author: Cyn • Posted: 2022-08-01T18:15:15.562000+00:00
Original source

You were right to say it has something to do with 0x006844E8 read 0x????????, i actually got this error for the first time while working with Diablo's bone structure in relation to the geosets

If the submesh isnt divided properly bones will influence the wrong things
rektbyfaith
08-01-2022, 06:15 PM #40

Archived author: Cyn • Posted: 2022-08-01T18:15:15.562000+00:00
Original source

You were right to say it has something to do with 0x006844E8 read 0x????????, i actually got this error for the first time while working with Diablo's bone structure in relation to the geosets

If the submesh isnt divided properly bones will influence the wrong things

Pages (4): Previous 1 2 3 4
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)